add slider to manage day cycle manually
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@@ -14,3 +14,6 @@ func _on_fireflies_toggled(toggled_on: bool) -> void:
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func _on_storm_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_storm.emit(toggled_on)
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func _on_day_time_slider_value_changed(value: float) -> void:
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UIEvents.set_day_time.emit(value)
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@@ -18,11 +18,11 @@ seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_abyor"]
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shader = ExtResource("3_jiovi")
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shader_parameter/sky_top_color = Color(0.050000012, 0.050000012, 0.15, 1)
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shader_parameter/sky_horizon_color = Color(0.15000004, 0.100000024, 0.25, 1)
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shader_parameter/night_intensity = 1.0
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shader_parameter/sky_top_color = Color(0.48583698, 0.31820738, 0.18352592, 1)
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shader_parameter/sky_horizon_color = Color(0.6864148, 0.46878514, 0.31705183, 1)
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shader_parameter/night_intensity = 0.3294815555557111
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shader_parameter/cloud_noise = SubResource("NoiseTexture2D_abyor")
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shader_parameter/sun_color = Color(0.100000024, 0.100000024, 0.3, 1)
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shader_parameter/sun_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
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shader_parameter/cloud_center_color = Color(1, 1, 1, 1)
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shader_parameter/cloud_edge_color = Color(0.8, 0.85, 0.9, 1)
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shader_parameter/cloud_direction = Vector2(0.5, 0.2)
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@@ -48,8 +48,8 @@ sky_material = SubResource("ShaderMaterial_abyor")
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[sub_resource type="Environment" id="Environment_icuhg"]
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background_mode = 2
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sky = SubResource("Sky_50i22")
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ambient_light_color = Color(0.100000024, 0.100000024, 0.3, 1)
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tonemap_exposure = 0.4
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ambient_light_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
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tonemap_exposure = 0.7687851
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ssao_enabled = true
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ssao_radius = 0.5
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ssao_intensity = 14.0
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@@ -57,13 +57,13 @@ ssao_detail = 0.0
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ssil_enabled = true
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glow_enabled = true
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glow_levels/4 = 1.0
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glow_intensity = 2.0
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glow_intensity = 1.1953778
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glow_strength = 0.65
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glow_bloom = 1.0
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fog_enabled = true
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fog_mode = 1
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fog_light_color = Color(0.15000004, 0.100000024, 0.25, 1)
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fog_density = 0.015
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fog_light_color = Color(0.6864148, 0.46878514, 0.31705183, 1)
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fog_density = 0.0062832604
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fog_sky_affect = 0.0
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[sub_resource type="CompositorEffect" id="CompositorEffect_q52t1"]
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@@ -97,9 +97,9 @@ environment = SubResource("Environment_icuhg")
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compositor = SubResource("Compositor_jbfcc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=565189502]
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transform = Transform3D(-0.4999999, 0.49673164, -0.70940626, 0, 0.8191519, 0.5735763, 0.86602515, 0.2867882, -0.40957597, 0, 0, 0)
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light_color = Color(0.100000024, 0.100000024, 0.3, 1)
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light_energy = 0.3
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transform = Transform3D(0.84025806, 0.4779233, -0.25603753, 0, 0.47223163, 0.8814742, 0.54218626, -0.740666, 0.3967965, 0, 0, 0)
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light_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
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light_energy = 0.7693629
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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shadow_enabled = true
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@@ -190,8 +190,27 @@ theme_override_colors/font_hover_color = Color(0, 0, 0, 1)
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theme_override_colors/font_hover_pressed_color = Color(0, 0, 0, 1)
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text = "Storm"
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[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 142.0
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offset_right = 135.0
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offset_bottom = 165.0
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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text = "Day Time"
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[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 165.0
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offset_right = 205.0
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offset_bottom = 181.0
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max_value = 1.0
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step = 0.01
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[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
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[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
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[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
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[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
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[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
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[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
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