update biome generator to support new ai
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@@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
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[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
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entity_type = 2
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entity_name = "CitizenSitter"
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[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817]
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_8d0tj"]
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[node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")]
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entity_type = 1
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entity_name = "CitizenWalker"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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@@ -5,6 +5,7 @@
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[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
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[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
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entity_type = 0
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entity_name = "Farmer"
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allowed_biomes = Array[String](["countryside"])
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