fix double spawn
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@@ -823,6 +823,11 @@ func _get_static_spawn_chunk_root_from_point(spawn_point: Node) -> Node:
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return null
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func _get_static_entity_spawn_key(spawn_root: Node) -> String:
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if spawn_root.scene_file_path != "":
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return spawn_root.scene_file_path
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return "instance:%s" % spawn_root.get_instance_id()
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func _spawn_entities_for_static_spawn_points() -> void:
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var current_scene = get_tree().current_scene
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if current_scene == null:
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@@ -849,14 +854,14 @@ func _spawn_entities_for_static_obstacle(root: Node, grid_pos: Vector2i) -> void
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if spawn_root == null or not is_instance_valid(spawn_root):
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return
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var root_id: int = spawn_root.get_instance_id()
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if static_entity_spawn_roots.has(root_id):
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var tracked_root = static_entity_spawn_roots[root_id]
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var root_key: String = _get_static_entity_spawn_key(spawn_root)
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if static_entity_spawn_roots.has(root_key):
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var tracked_root = static_entity_spawn_roots[root_key]
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if is_instance_valid(tracked_root):
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return
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static_entity_spawn_roots.erase(root_id)
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static_entity_spawn_roots.erase(root_key)
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static_entity_spawn_roots[root_id] = spawn_root
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static_entity_spawn_roots[root_key] = spawn_root
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_spawn_entities_for_chunk(spawn_root, _choose_biome_name_by_cell(grid_pos))
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func _spawn_entities_for_chunk(root: Node, biome_name: String) -> void:
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