improve and update ai

This commit was merged in pull request #32.
This commit is contained in:
2026-06-21 09:24:05 +00:00
parent 5dd8f8092c
commit efb7a78cf1
82 changed files with 7342 additions and 2889 deletions

View File

@@ -21,8 +21,20 @@ exit_on_action_finished = true
[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
script = ExtResource("4_2oda6")
state_id = &"gather"
next_state_id = &"patrol"
animation_name = "custom/gather"
next_state_id = &"idle"
animation_name = "custom/gathering"
exit_on_animation_finished = true
min_wait_time = 0.0
max_wait_time = 0.0
[editable path="HumanMannequin"]
[node name="IdleState" type="Node" parent="StateMachine" index="2" unique_id=402985597]
script = ExtResource("4_2oda6")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817]
bones/8/rotation = Quaternion(-0.6173422, -0.37346625, 0.5666242, -0.3979305)
bones/46/rotation = Quaternion(0.059241787, 0.12928401, 0.9836761, -0.110261135)
[editable path="BaseMesh"]