improve and update ai
This commit was merged in pull request #32.
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@@ -21,8 +21,20 @@ exit_on_action_finished = true
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[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
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script = ExtResource("4_2oda6")
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state_id = &"gather"
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next_state_id = &"patrol"
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animation_name = "custom/gather"
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next_state_id = &"idle"
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animation_name = "custom/gathering"
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exit_on_animation_finished = true
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min_wait_time = 0.0
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max_wait_time = 0.0
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[editable path="HumanMannequin"]
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[node name="IdleState" type="Node" parent="StateMachine" index="2" unique_id=402985597]
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script = ExtResource("4_2oda6")
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state_id = &"idle"
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next_state_id = &"patrol"
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animation_name = "custom/idle"
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[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817]
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bones/8/rotation = Quaternion(-0.6173422, -0.37346625, 0.5666242, -0.3979305)
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bones/46/rotation = Quaternion(0.059241787, 0.12928401, 0.9836761, -0.110261135)
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[editable path="BaseMesh"]
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