Improve chunks, optimization, replace placeholder and more
Co-authored-by: f.fabbrizi <f.fabbrizi@jmpgames.it> Co-committed-by: f.fabbrizi <f.fabbrizi@jmpgames.it>
This commit was merged in pull request #25.
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12
tgcc/chunk/material/field.tres
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12
tgcc/chunk/material/field.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://c2x7xxweexmj"]
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[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_064p8"]
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[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_fh1uc"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_064p8")
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shader_parameter/colore_base = Color(0.28990427, 0.18651372, 0.0920744, 1)
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shader_parameter/colore_variazione = Color(0.38129574, 0.24766392, 0.12276795, 1)
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shader_parameter/noise_tex = ExtResource("2_fh1uc")
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shader_parameter/scala_noise = 0.1
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