update human models and animations
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@@ -55,7 +55,7 @@ func _physics_process(delta: float) -> void:
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var look_dir = Vector3(velocity.x, 0, velocity.z)
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var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
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global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
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move_and_slide()
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func navigate_to_random_point() -> void:
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