fix labels
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@@ -19,7 +19,7 @@ func set_particles_node_color(node: GPUParticles3D, new_color: Color) -> void:
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unique_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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mesh.material = unique_mat
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func turnon() -> void:
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func turn_on() -> void:
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if rocket:
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rocket.emitting = true
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