fix labels

This commit is contained in:
2026-04-21 15:55:10 +02:00
parent 5fe96068a4
commit edb96d6a89
3 changed files with 17 additions and 17 deletions

View File

@@ -6,17 +6,17 @@ class_name ChunkInfo
@export_group("Set Piece Rules (Unique pieces)")
@export var exclusive_biome: String = "" # Es: "Forest"
@export_group("Base exit (no roation)")
@export_group("Base exit")
@export var north: bool = false
@export var est: bool = false
@export var south: bool = false
@export var west: bool = false
@export_group("Margin heights (level 0, 1, 2)")
@export var height_north: int = 0
@export var height_est: int = 0
@export var height_south: int = 0
@export var height_west: int = 0
@export_range(0, 2, 1) var height_north: int = 0
@export_range(0, 2, 1) var height_est: int = 0
@export_range(0, 2, 1) var height_south: int = 0
@export_range(0, 2, 1) var height_west: int = 0
@export_group("Lamppost")
@export var have_lamppost: bool = false

View File

@@ -19,7 +19,7 @@ func set_particles_node_color(node: GPUParticles3D, new_color: Color) -> void:
unique_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mesh.material = unique_mat
func turnon() -> void:
func turn_on() -> void:
if rocket:
rocket.emitting = true