fix ai
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@@ -6,12 +6,55 @@
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[ext_resource type="PackedScene" uid="uid://c5rccx22gs6jt" path="res://core/ai/agents/cat/Cat_rig.fbx" id="2_rohxe"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_0jm3k"]
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[ext_resource type="Script" uid="uid://dty1p02kqviwf" path="res://core/ai/framework/sit_state.gd" id="3_scd7t"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="7_rxsfd"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1rb57"]
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render_priority = 0
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shader = ExtResource("7_rxsfd")
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shader_parameter/albedo_color = Color(0.7389186, 0.53468716, 0.19165063, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_42ie3"]
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render_priority = 0
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shader = ExtResource("7_rxsfd")
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shader_parameter/albedo_color = Color(0.099985994, 0.09998601, 0.099985965, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[node name="AiCat" unique_id=1228675528 node_paths=PackedStringArray("mesh", "anim_player") instance=ExtResource("1_85o24")]
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script = ExtResource("2_cat_script")
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mesh = NodePath("Cat_rig/Rig_Cat/Skeleton3D/Cat")
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fur_colors = Array[Color]([])
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eye_colors = Array[Color]([])
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fur_colors = Array[Color]([Color(0.8716863, 0.762116, 0.1809479, 1)])
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eye_colors = Array[Color]([Color(0.12955844, 0.12955847, 0.12955844, 1), Color(0.6901961, 0.3019608, 0.12156863, 1), Color(0.6830768, 0.6830776, 0.68307686, 1), Color(0.6273405, 0.15743047, 0, 1)])
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fur_material_index = 0
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eye_material_index = 1
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anim_player = NodePath("Cat_rig/AnimationPlayer")
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@@ -43,7 +86,7 @@ exit_on_action_finished = true
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[node name="Cat_rig" parent="." index="3" unique_id=1332997618 instance=ExtResource("2_rohxe")]
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[node name="Skeleton3D" parent="Cat_rig/Rig_Cat" parent_id_path=PackedInt32Array(1332997618, 656824407) index="0" unique_id=1952223098]
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[node name="Skeleton3D" parent="Cat_rig/Rig_Cat" parent_id_path=PackedInt32Array(1332997618, 1024066488) index="0" unique_id=1455145313]
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bones/1/position = Vector3(1.6719584e-08, 0.23547882, 0.34218493)
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bones/1/rotation = Quaternion(0.12769094, -0.6954821, -0.12769029, 0.69548184)
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bones/2/rotation = Quaternion(-1.5819447e-07, -1.9079575e-07, -0.5904159, 0.8070992)
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@@ -72,4 +115,8 @@ bones/27/rotation = Quaternion(-8.140452e-08, 1.1560887e-07, -0.47071794, 0.8822
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bones/28/position = Vector3(0.18089616, -0.000116375166, 0.011642809)
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bones/28/rotation = Quaternion(4.5638826e-05, -8.8217595e-05, 0.5290293, 0.84860367)
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[node name="Cat" parent="Cat_rig/Rig_Cat/Skeleton3D" index="0" unique_id=869144045]
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surface_material_override/0 = SubResource("ShaderMaterial_1rb57")
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surface_material_override/1 = SubResource("ShaderMaterial_42ie3")
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[editable path="Cat_rig"]
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