add nav mesh chunk pt1

This commit is contained in:
Matteo Sonaglioni
2026-06-25 18:02:44 +02:00
parent 2b1370bd40
commit ed25b40969
44 changed files with 1208 additions and 215 deletions

View File

@@ -6,6 +6,7 @@
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_x67t3"]
[node name="AiRacoon" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_seif5")]
navigation_layers = 4
anim_player = NodePath("Raccoon_rig/AnimationPlayer")
entity_type = 7
entity_name = "Racoon"
@@ -28,7 +29,7 @@ exit_on_action_finished = true
[node name="Raccoon_rig" parent="." index="3" unique_id=338211330 instance=ExtResource("2_obtl0")]
[node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 590893883) index="0" unique_id=1830599374]
[node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 1450300070) index="0" unique_id=745849430]
bones/1/position = Vector3(2.0224038e-08, 0.20926544, 0.2908604)
bones/1/rotation = Quaternion(0.12769087, -0.6954821, -0.12769023, 0.69548184)
bones/1/scale = Vector3(1, 0.99999994, 0.99999994)