add nav mesh chunk pt1

This commit is contained in:
Matteo Sonaglioni
2026-06-25 18:02:44 +02:00
parent 2b1370bd40
commit ed25b40969
44 changed files with 1208 additions and 215 deletions

View File

@@ -5,7 +5,7 @@
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
entity_type = 0
navigation_layers = 2
entity_name = "Farmer"
allowed_biomes = Array[String](["countryside"])
@@ -34,7 +34,7 @@ state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817]
[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1363988051) index="0" unique_id=1848874512]
bones/8/rotation = Quaternion(-0.6173422, -0.37346625, 0.5666242, -0.3979305)
bones/46/rotation = Quaternion(0.059241787, 0.12928401, 0.9836761, -0.110261135)