add random weather function
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@@ -49,6 +49,7 @@ var current_wind_speed: float = 0.0
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var current_wind_strength: float = 0.0
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var current_wind_fade: float = 0.0
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var max_wind_amount: int = 0
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var random_weather_restore_tween: Tween
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func _init(wind: GPUParticles3D, snow: GPUParticles3D,
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fireflies: GPUParticles3D, rain: GPUParticles3D, ray: PackedScene,
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@@ -98,6 +99,7 @@ func _ready() -> void:
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UIEvents.toggle_snow.connect(toggle_snow)
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UIEvents.toggle_wind.connect(toggle_wind)
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UIEvents.wind_change.connect(change_wind_strength)
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UIEvents.trigger_random_weather.connect(trigger_random_weather_event)
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UIEvents.toggle_fireflies.connect(toggle_fireflies)
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UIEvents.toggle_storm.connect(toggle_storm)
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UIEvents.toggle_dust.connect(toggle_dust)
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@@ -410,6 +412,51 @@ func _update_wind_amount_from_strength(value: float) -> void:
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environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
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func trigger_random_weather_event(duration: float = 0.0) -> void:
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if random_weather_restore_tween and random_weather_restore_tween.is_valid():
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random_weather_restore_tween.kill()
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var previous_rain: bool = is_raining
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var previous_snow: bool = is_snowing
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var previous_wind: bool = is_windy
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var previous_storm: bool = is_storm
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var random_event_index: int = randi_range(0, 3)
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match random_event_index:
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0:
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_apply_weather_event_state(false, true, false, false)
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1:
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_apply_weather_event_state(true, false, false, false)
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2:
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_apply_weather_event_state(false, false, true, false)
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_:
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_apply_weather_event_state(true, false, false, true)
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if duration > 0.0:
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random_weather_restore_tween = create_tween()
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random_weather_restore_tween.tween_interval(duration)
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random_weather_restore_tween.tween_callback(func():
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_apply_weather_event_state(previous_rain, previous_snow, previous_wind, previous_storm)
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)
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func _apply_weather_event_state(rain_enabled: bool, snow_enabled: bool, wind_enabled: bool, storm_enabled: bool = false) -> void:
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if is_storm and not storm_enabled:
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toggle_storm(false)
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if is_raining and not rain_enabled:
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toggle_rain(false)
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if is_snowing and not snow_enabled:
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toggle_snow(false)
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if is_windy and not wind_enabled:
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toggle_wind(false)
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if not is_raining and rain_enabled:
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toggle_rain(true)
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if not is_snowing and snow_enabled:
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toggle_snow(true)
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if not is_windy and wind_enabled:
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toggle_wind(true)
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if not is_storm and storm_enabled:
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toggle_storm(true)
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func _apply_cloud_config() -> void:
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var dir = environment_config.wind_direction
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var cloud_scale = environment_config.cloud_scale
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@@ -10,6 +10,8 @@ signal toggle_wind(value: bool)
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@warning_ignore("unused_signal")
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signal wind_change(value: float)
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@warning_ignore("unused_signal")
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signal trigger_random_weather(duration: float)
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@warning_ignore("unused_signal")
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signal toggle_fireflies(value: bool)
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@warning_ignore("unused_signal")
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signal toggle_storm(value: bool)
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@@ -349,6 +349,20 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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button_pressed = true
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text = "Shadows"
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[node name="RandomWeather" type="Button" parent="Control" unique_id=1047710802]
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layout_mode = 0
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offset_left = 12.0
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offset_top = 289.0
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offset_right = 157.0
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offset_bottom = 320.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
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theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Random Weather (10\")"
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[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
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[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
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[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
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@@ -361,3 +375,4 @@ text = "Shadows"
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[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
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[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
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[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
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[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
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@@ -25,6 +25,9 @@ func _on_wind_toggled(toggled_on: bool) -> void:
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func _on_wind_slider_value_changed(value: float) -> void:
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UIEvents.wind_change.emit(value)
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func _on_random_weather_pressed() -> void:
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UIEvents.trigger_random_weather.emit(10.0)
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func _on_fireflies_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fireflies.emit(toggled_on)
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@@ -203,6 +203,20 @@ theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Fireflies"
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[node name="RandomWeather" type="Button" parent="Control" unique_id=1114190563]
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layout_mode = 0
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offset_left = 24.0
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offset_top = 121.0
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offset_right = 169.0
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offset_bottom = 152.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
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theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Random Weather (10\")"
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[node name="Storm" type="CheckButton" parent="Control" unique_id=936960924]
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layout_mode = 0
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offset_left = 110.0
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@@ -220,9 +234,9 @@ text = "Storm"
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[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 132.0
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offset_top = 170.0
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offset_right = 360.0
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offset_bottom = 155.0
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offset_bottom = 193.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Time 00:00"
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@@ -230,18 +244,18 @@ text = "Time 00:00"
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[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 156.0
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offset_top = 194.0
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offset_right = 205.0
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offset_bottom = 172.0
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offset_bottom = 210.0
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max_value = 1.0
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step = 0.01
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[node name="DayTimeOptions" type="OptionButton" parent="Control" unique_id=1354705309]
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layout_mode = 0
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offset_left = 25.0
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offset_top = 179.0
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offset_top = 217.0
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offset_right = 136.0
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offset_bottom = 210.0
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offset_bottom = 248.0
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selected = 1
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item_count = 4
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popup/item_0/text = "Sunrise"
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@@ -256,9 +270,9 @@ popup/item_3/id = 4
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[node name="Dust" type="CheckButton" parent="Control" unique_id=2023312048]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 214.0
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offset_top = 252.0
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offset_right = 150.0
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offset_bottom = 245.0
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offset_bottom = 283.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -271,9 +285,9 @@ text = "Dust"
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[node name="Blur" type="CheckButton" parent="Control" unique_id=1758807681]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 242.0
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offset_top = 280.0
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offset_right = 150.0
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offset_bottom = 273.0
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offset_bottom = 311.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -286,9 +300,9 @@ text = "Blur"
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[node name="Pause" type="CheckButton" parent="Control" unique_id=156986934]
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layout_mode = 0
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offset_left = 212.0
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offset_top = 148.0
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offset_top = 186.0
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offset_right = 307.0
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offset_bottom = 179.0
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offset_bottom = 217.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -300,9 +314,9 @@ text = "Pause"
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[node name="Shadows" type="CheckButton" parent="Control" unique_id=1751516495]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 266.0
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offset_top = 304.0
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offset_right = 150.0
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offset_bottom = 297.0
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offset_bottom = 335.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -356,6 +370,7 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
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[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
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[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
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[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
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[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
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[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
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[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
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[connection signal="item_selected" from="Control/DayTimeOptions" to="Control" method="_on_option_button_item_selected"]
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