add gamestate, doc and fix
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@@ -1,6 +1,7 @@
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extends Node3D
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@onready var collection_compendium: Control = $Control/CollectionCompendium
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@onready var gallery: Control = $%Gallery
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func _on_button_pressed() -> void:
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collection_compendium.visible = !collection_compendium.visible
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func _on_button_gallery_pressed() -> void:
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gallery.visible = !gallery.visible
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@@ -5,7 +5,8 @@
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[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/collectible.tscn" id="2_48mla"]
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[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/collectible_resource.gd" id="3_hh1ka"]
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[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="4_fan5s"]
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[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/collection_compendium.tscn" id="5_ws0fy"]
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[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/collectible_gallery.tscn" id="5_ws0fy"]
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[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/photo_gallery.tscn" id="7_fh4km"]
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[sub_resource type="Environment" id="Environment_48mla"]
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@@ -67,14 +68,70 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="Button" type="Button" parent="Control" unique_id=539195532]
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[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
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layout_mode = 0
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offset_right = 8.0
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offset_bottom = 8.0
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text = "Compendium"
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offset_left = 50.0
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offset_top = 50.0
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offset_right = 163.0
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offset_bottom = 81.0
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text = "Menu"
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[node name="CollectionCompendium" parent="Control" unique_id=354419843 instance=ExtResource("5_ws0fy")]
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[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 420.0
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grow_horizontal = 2
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grow_vertical = 2
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[connection signal="pressed" from="Control/Button" to="." method="_on_button_pressed"]
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[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("5_ws0fy")]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_fh4km")]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
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layout_mode = 0
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offset_left = 50.0
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offset_top = 150.0
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offset_right = 400.0
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offset_bottom = 927.0
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[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
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layout_mode = 2
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[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
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custom_minimum_size = Vector2(1, 1)
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layout_mode = 2
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size_flags_horizontal = 3
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text = "System Logic:
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- The system allows players to toggle a free camera mode to photograph and collect museum items.
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- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
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- It uses a raycasting check to verify if a collectible is visible and unobstructed before unlocking it.
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- The CollectionManager acts as a global singleton to track unlocked IDs and manage the library data.
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- Save Collectibles and Photo
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Photo Mode Actions:
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- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
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- Orbit & Pan(Mouse): The camera rotates around a target and can be panned horizontally or vertically.
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- Capture(F): Performs a frustum check and a raycast to identify the target in view.
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Core Components:
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- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
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- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
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- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
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- CollectionCompendium: A UI grid that displays all items and visually highlights unlocked ones.
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Parameters:
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- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
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- Movement Bounds: An AABB that restricts the camera's panning area.
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- Collectible Data: Resource files containing the ID, title, and image for each item.
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- Library: A central list of all CollectibleResources registered in the game."
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autowrap_mode = 2
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[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]
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