add gamestate, doc and fix
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@@ -1,26 +1,70 @@
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extends Node
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signal on_collectible_unlocked(collectible_id: String)
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signal on_photo_saved(filePath: String)
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#TODO -> assign library resource to game_state
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var library: CollectibleLibrary = preload("res://core/photo_mode/collectible_library.tres")
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var unlocked_ids: Array[String] = ['cane']
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var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/collectible_library.tres")
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func unlock_photo(collectible_id: String) -> void:
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if not collectible_id in unlocked_ids:
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unlocked_ids.append(collectible_id)
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var unlocked_collectibles_ids: Array[String] = []
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var saved_photos: Array[String] = []
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func _ready() -> void:
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add_to_group("Saveable")
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load_save_data()
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func unlock_collectible(collectible_id: String) -> void:
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if not collectible_id in unlocked_collectibles_ids:
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var new_collectible = get_collectible_by_id(collectible_id)
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if new_collectible:
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unlocked_collectibles_ids.append(collectible_id)
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on_collectible_unlocked.emit(collectible_id)
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func get_collectible_by_id(id: String) -> CollectibleResource:
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for collectible in library.collectibles:
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for collectible in collectibles_library.collectibles:
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if collectible.id == id:
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return collectible
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return null
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func get_all_collectibles() -> Array[CollectibleResource]:
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return library.collectibles
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return collectibles_library.collectibles
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func get_unlocked_collectible_ids() -> Array[String]:
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return unlocked_ids
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return unlocked_collectibles_ids
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func save_photo_to_disk_async() -> void:
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await RenderingServer.frame_post_draw
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var image = get_viewport().get_texture().get_image()
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if not DirAccess.dir_exists_absolute("user://photos"):
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DirAccess.make_dir_absolute("user://photos")
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var timestamp = str(Time.get_unix_time_from_system())
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var file_path = "user://photos/photo_" + timestamp + ".png"
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image.save_png(file_path)
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saved_photos.append(file_path)
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on_photo_saved.emit(file_path)
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func get_save_data() -> Dictionary:
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return {
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"unlocked_collectibles_ids": unlocked_collectibles_ids,
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"saved_photos": saved_photos
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}
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func load_save_data() -> void:
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var my_path = str(get_path())
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if GameState.save_data.has(my_path):
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var data = GameState.save_data[my_path]
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if data.has("unlocked_collectibles_ids"):
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var loaded_ids = data["unlocked_collectibles_ids"]
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unlocked_collectibles_ids.clear()
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for id in loaded_ids:
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unlocked_collectibles_ids.append(str(id))
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if data.has("saved_photos"):
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var loaded_photos = data["saved_photos"]
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saved_photos.clear()
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for photo in loaded_photos:
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saved_photos.append(str(photo))
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else:
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unlocked_collectibles_ids.append("cane")
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