add gamestate, doc and fix

This commit is contained in:
2026-04-16 11:01:04 +02:00
parent dc0bf0ba37
commit e02bd1819f
29 changed files with 466 additions and 71 deletions

View File

@@ -0,0 +1,33 @@
extends Control
@onready var grid_container: GridContainer = $%CollectibleGrid
@onready var collectible_ui_scene = preload("res://core/photo_mode/collectible_ui.tscn")
func _ready() -> void:
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
setup()
func setup() -> void:
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
var collectibles = CollectionManager.get_all_collectibles()
for child in grid_container.get_children():
child.queue_free()
for collectible in collectibles:
_add_collectible(collectible)
if unlocked_collectible_ids.has(collectible.id):
_unlock_collectible(collectible.id)
func on_collectible_unlocked(collectible_id: String) -> void:
_unlock_collectible(collectible_id)
func _add_collectible(collectible: CollectibleResource) -> void:
var collectible_ui: CollectibleUI = collectible_ui_scene.instantiate()
collectible_ui.setup(collectible)
grid_container.add_child(collectible_ui)
func _unlock_collectible(collectible_id: String) -> void:
for collectible_ui in grid_container.get_children():
if collectible_ui.collectible_resource.id == collectible_id:
collectible_ui.unlock()