update cloud density when is rainy or snowy
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@@ -98,6 +98,7 @@ extends Resource
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@export var material_fog: ShaderMaterial #Fog overlay shader material
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@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
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@export var material_clouds: ShaderMaterial #Cloud layer shader material
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@export var base_cloud_density: float = 0.4 #default cloud density
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#Rain weather settings
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@export_group("Rain")
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@@ -106,6 +107,7 @@ extends Resource
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@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
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@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
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@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
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@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
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#Storm settings (applied on top of rain when storm is active)
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@export_group("Storm")
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