refactoring UI

This commit was merged in pull request #26.
This commit is contained in:
2026-06-01 09:03:31 +00:00
parent 50ea1d8bbd
commit dcf5d28248
62 changed files with 2088 additions and 489 deletions

View File

@@ -3,8 +3,18 @@ extends Control
@export var radio: Radio
@onready var track_label: Label = $%TrackLabel
@onready var prev_track_icon_button: Button = $%PrevTrackIconButton
@onready var play_pause_icon_button: Button = $%PlayPauseIconButton
@onready var next_track_icon_button: Button = $%NextTrackIconButton
@onready var increase_volume_icon_button: Button = $%IncreaseVolumeIconButton
@onready var decrease_volume_icon_button: Button = $%DecreaseVolumeIconButton
func _ready() -> void:
prev_track_icon_button.pressed.connect(_on_prev_track_icon_button_pressed)
play_pause_icon_button.pressed.connect(_on_play_pause_icon_button_pressed)
next_track_icon_button.pressed.connect(_on_next_track_icon_button_pressed)
increase_volume_icon_button.pressed.connect(_on_increase_volume_icon_button_pressed)
decrease_volume_icon_button.pressed.connect(_on_decrease_volume_icon_button_pressed)
if radio:
radio.track_changed.connect(_on_radio_track_changed)
if radio.stream and radio.stream.resource_path:
@@ -15,29 +25,25 @@ func _ready() -> void:
func _on_radio_track_changed(track_name: String) -> void:
track_label.text = track_name
func _on_prev_track_icon_button_on_pressed() -> void:
func _on_prev_track_icon_button_pressed() -> void:
if radio:
radio.prev_track()
func _on_play_pause_icon_button_on_pressed() -> void:
func _on_play_pause_icon_button_pressed() -> void:
radio.toggle_pause()
#if radio.stream_paused:
#button_pause_resume.text = "Resume"
#else:
#button_pause_resume.text = "Pause"
func _on_next_track_icon_button_on_pressed() -> void:
func _on_next_track_icon_button_pressed() -> void:
if radio:
radio.next_track()
func _on_increase_volume_icon_button_on_pressed() -> void:
func _on_increase_volume_icon_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol + 0.1)
func _on_decrease_volume_icon_button_on_pressed() -> void:
func _on_decrease_volume_icon_button_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol - 0.1)