refactoring UI

This commit was merged in pull request #26.
This commit is contained in:
2026-06-01 09:03:31 +00:00
parent 50ea1d8bbd
commit dcf5d28248
62 changed files with 2088 additions and 489 deletions

View File

@@ -1,10 +1,16 @@
extends Control
@onready var settings_menu: Control = $%SettingsMenu
@onready var option_menu: Control = $%OptionMenu
@onready var show_container_tween: ContainerTween = $%ShowContainerTween
@onready var hide_container_tween: ContainerTween = $%HideContainerTween
func _on_play_button_on_button_pressed() -> void:
SceneManager.change_scene(SceneConfig.SceneName.GAME)
func _ready() -> void:
option_menu.settings_button.pressed.connect(_on_settings_button_pressed)
func _on_settings_button_on_button_pressed() -> void:
$%SettingsMenu.visible = !$%SettingsMenu.visible
func _on_settings_button_pressed() -> void:
if settings_menu.visible:
hide_container_tween.start_tween()
else:
show_container_tween.start_tween()