refactoring UI
This commit was merged in pull request #26.
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@@ -3,36 +3,50 @@ extends VBoxContainer
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@onready var color_pickers: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6]
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@onready var left_arrow: ArrowButton = $%ArrowButtonLeft
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@onready var right_arrow: ArrowButton = $%ArrowButtonRight
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@onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno
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var selected_color: Color
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var selected_color_index: int = 0
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func _ready() -> void:
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for color_picker in color_pickers:
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color_picker.on_color_selected.connect(_on_color_selected)
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color_picker.pressed.connect(_on_color_selected.bind(color_picker))
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color_picker.deselect()
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selected_color = color_pickers[0].color
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color_pickers[0].select()
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_set_selected_color(0)
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left_arrow.on_pressed.connect(_select_prev_color)
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right_arrow.on_pressed.connect(_select_next_color)
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left_arrow.pressed.connect(_select_prev_color)
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right_arrow.pressed.connect(_select_next_color)
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func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
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func _process(delta: float) -> void:
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if treno:
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treno.rotation_degrees.y += 30.0 * delta
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func _set_selected_color(index: int) -> void:
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for i in range(color_pickers.size()):
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if color_pickers[i].color == selected_color_picker.color:
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selected_color_picker.select()
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if i == index:
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color_pickers[i].select()
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selected_color_index = i
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selected_color = color_pickers[i].color
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_apply_train_color(selected_color)
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else:
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color_pickers[i].deselect()
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func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
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for i in range(color_pickers.size()):
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if color_pickers[i] == selected_color_picker:
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_set_selected_color(i)
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break
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func _select_prev_color() -> void:
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for color_picker in color_pickers:
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color_picker.deselect()
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selected_color_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
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color_pickers[selected_color_index].select()
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var next_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
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_set_selected_color(next_index)
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func _select_next_color() -> void:
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for color_picker in color_pickers:
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color_picker.deselect()
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selected_color_index = (selected_color_index + 1) % color_pickers.size()
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color_pickers[selected_color_index].select()
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var next_index = (selected_color_index + 1) % color_pickers.size()
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_set_selected_color(next_index)
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func _apply_train_color(color: Color) -> void:
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var mat: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
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if mat:
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mat.set_shader_parameter("albedo_color", color)
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