refactoring UI

This commit was merged in pull request #26.
This commit is contained in:
2026-06-01 09:03:31 +00:00
parent 50ea1d8bbd
commit dcf5d28248
62 changed files with 2088 additions and 489 deletions

View File

@@ -3,36 +3,50 @@ extends VBoxContainer
@onready var color_pickers: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6]
@onready var left_arrow: ArrowButton = $%ArrowButtonLeft
@onready var right_arrow: ArrowButton = $%ArrowButtonRight
@onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno
var selected_color: Color
var selected_color_index: int = 0
func _ready() -> void:
for color_picker in color_pickers:
color_picker.on_color_selected.connect(_on_color_selected)
color_picker.pressed.connect(_on_color_selected.bind(color_picker))
color_picker.deselect()
selected_color = color_pickers[0].color
color_pickers[0].select()
_set_selected_color(0)
left_arrow.on_pressed.connect(_select_prev_color)
right_arrow.on_pressed.connect(_select_next_color)
left_arrow.pressed.connect(_select_prev_color)
right_arrow.pressed.connect(_select_next_color)
func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
func _process(delta: float) -> void:
if treno:
treno.rotation_degrees.y += 30.0 * delta
func _set_selected_color(index: int) -> void:
for i in range(color_pickers.size()):
if color_pickers[i].color == selected_color_picker.color:
selected_color_picker.select()
if i == index:
color_pickers[i].select()
selected_color_index = i
selected_color = color_pickers[i].color
_apply_train_color(selected_color)
else:
color_pickers[i].deselect()
func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
for i in range(color_pickers.size()):
if color_pickers[i] == selected_color_picker:
_set_selected_color(i)
break
func _select_prev_color() -> void:
for color_picker in color_pickers:
color_picker.deselect()
selected_color_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
color_pickers[selected_color_index].select()
var next_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
_set_selected_color(next_index)
func _select_next_color() -> void:
for color_picker in color_pickers:
color_picker.deselect()
selected_color_index = (selected_color_index + 1) % color_pickers.size()
color_pickers[selected_color_index].select()
var next_index = (selected_color_index + 1) % color_pickers.size()
_set_selected_color(next_index)
func _apply_train_color(color: Color) -> void:
var mat: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat:
mat.set_shader_parameter("albedo_color", color)