refactoring UI

This commit was merged in pull request #26.
This commit is contained in:
2026-06-01 09:03:31 +00:00
parent 50ea1d8bbd
commit dcf5d28248
62 changed files with 2088 additions and 489 deletions

View File

@@ -1,7 +1,5 @@
@tool
extends Control
signal on_button_pressed
extends Button
@export var image: Texture:
set(value):
@@ -13,6 +11,19 @@ func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
on_button_pressed.emit()
func _on_pressed() -> void:
if TweenFX.is_playing(self, TweenFX.Animations.PUNCH_IN):
return
TweenFX.punch_in(self)
func _on_mouse_entered() -> void:
if TweenFX.is_playing(self, TweenFX.Animations.BREATHE):
return
TweenFX.breathe(self, 1)
func _on_mouse_exited() -> void:
TweenFX.stop(self, TweenFX.Animations.BREATHE)
scale = Vector2(1, 1)