refactoring UI
This commit was merged in pull request #26.
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@@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://cmhx3mscwrwft" path="res://core/game_menu/assets/page_3/save_button.png" id="3_vwpol"]
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[ext_resource type="Texture2D" uid="uid://cu8e7pl0y4owq" path="res://core/game_menu/assets/page_3/settings_button.png" id="4_8w45m"]
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[ext_resource type="Texture2D" uid="uid://v7e7467fkdec" path="res://core/game_menu/assets/page_3/quit_button.png" id="4_cd2sv"]
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[ext_resource type="PackedScene" uid="uid://dxun0jk5t0n6" path="res://core/tween/container_tween.tscn" id="7_n7rb8"]
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[node name="OptionMenu" type="Control" unique_id=1055457221]
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layout_mode = 3
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@@ -61,6 +62,5 @@ custom_minimum_size = Vector2(310, 100)
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layout_mode = 2
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image = ExtResource("4_cd2sv")
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[connection signal="on_button_pressed" from="VBoxContainer/ResumeButton" to="." method="_on_resume_button_on_button_pressed"]
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[connection signal="on_button_pressed" from="VBoxContainer/SaveButton" to="." method="_on_save_button_on_button_pressed"]
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[connection signal="on_button_pressed" from="VBoxContainer/QuitButton" to="." method="_on_quit_button_on_button_pressed"]
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[node name="ContainerTween" parent="." unique_id=160227524 node_paths=PackedStringArray("targets") instance=ExtResource("7_n7rb8")]
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targets = [NodePath("../VBoxContainer/PlayButton"), NodePath("../VBoxContainer/ResumeButton"), NodePath("../VBoxContainer/SettingsButton"), NodePath("../VBoxContainer/SaveButton"), NodePath("../VBoxContainer/QuitButton")]
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