refactoring UI
This commit was merged in pull request #26.
This commit is contained in:
@@ -1,16 +1,23 @@
|
||||
extends Control
|
||||
|
||||
@onready var play_button: Control = $%PlayButton
|
||||
@onready var resume_button: Control = $%ResumeButton
|
||||
@onready var play_button: Button = $%PlayButton
|
||||
@onready var resume_button: Button = $%ResumeButton
|
||||
@onready var settings_button: Button = $%SettingsButton
|
||||
@onready var save_button: Button = $%SaveButton
|
||||
@onready var quit_button: Button = $%QuitButton
|
||||
|
||||
|
||||
func _on_resume_button_on_button_pressed() -> void:
|
||||
GameState.resume_game()
|
||||
func _ready() -> void:
|
||||
play_button.pressed.connect(_on_play_button_pressed)
|
||||
save_button.pressed.connect(_on_save_button_pressed)
|
||||
quit_button.pressed.connect(_on_quit_button_pressed)
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
SceneManager.change_scene(SceneConfig.SceneName.GAME)
|
||||
|
||||
func _on_save_button_on_button_pressed() -> void:
|
||||
func _on_save_button_pressed() -> void:
|
||||
GameState.save_game()
|
||||
|
||||
|
||||
func _on_quit_button_on_button_pressed() -> void:
|
||||
func _on_quit_button_pressed() -> void:
|
||||
GameState.quit_game()
|
||||
|
||||
Reference in New Issue
Block a user