add radio
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@@ -4,6 +4,7 @@ class_name State
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@export var state_id: String = ""
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@warning_ignore("unused_signal")
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signal transitioned(state, new_state_name)
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func enter() -> void:
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@@ -16,6 +16,7 @@ var total_yaw: float = 0.0
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var total_pitch: float = 0.0
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var orbit_distance: float = 0.0
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var current_pan: Vector2 = Vector2.ZERO
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var is_active: bool = false
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func _ready() -> void:
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total_yaw = global_rotation.y
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@@ -26,12 +27,14 @@ func _ready() -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_photo_mode"):
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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is_active = !is_active
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if !is_active:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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if event is InputEventMouseMotion and is_active:
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total_yaw -= event.relative.x * rotation_speed
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if event.is_action_pressed("take_photo"):
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@@ -40,29 +43,33 @@ func _unhandled_input(event: InputEvent) -> void:
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func _process(delta: float) -> void:
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if not rotation_target:
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return
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var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
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var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
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if pan_input != Vector2.ZERO:
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if pan_input != Vector2.ZERO and is_active:
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current_pan.x += pan_input.x * pan_speed * delta
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current_pan.y += -pan_input.y * pan_speed * delta
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if movement_bounds.size != Vector3.ZERO:
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current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
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current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
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var right_dir = rot_basis.x.normalized()
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var up_dir = rot_basis.y.normalized()
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var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
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var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
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global_position = orbit_pos + final_pan_offset
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global_basis = rot_basis
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func take_photo() -> void:
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if !is_active:
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return
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var targets = get_tree().get_nodes_in_group("collectible")
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var space_state = get_world_3d().direct_space_state
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32
core/radio/radio.gd
Normal file
32
core/radio/radio.gd
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@@ -0,0 +1,32 @@
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extends AudioStreamPlayer
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class_name Radio
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@export var playlist: Array[AudioStream] = []
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var current_track_index: int = 0
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func _ready():
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finished.connect(next_track)
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func play_track(index: int = current_track_index):
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if playlist.is_empty():
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push_warning("Playlist is empty")
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return
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current_track_index = posmod(index, playlist.size())
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stream = playlist[current_track_index]
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play()
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stream_paused = false
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func next_track():
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play_track(current_track_index + 1)
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func prev_track():
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play_track(current_track_index - 1)
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func toggle_pause():
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stream_paused = !stream_paused
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func stop_radio():
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stop()
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stream_paused = false
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1
core/radio/radio.gd.uid
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1
core/radio/radio.gd.uid
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@@ -0,0 +1 @@
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uid://bwrgh6xlvhqch
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6
core/radio/radio.tscn
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6
core/radio/radio.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://cpeyt1dgrtglc"]
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[ext_resource type="Script" uid="uid://bwrgh6xlvhqch" path="res://core/radio/radio.gd" id="1_2akjj"]
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[node name="Radio" type="AudioStreamPlayer" unique_id=1234112225]
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script = ExtResource("1_2akjj")
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