tweak enviromentconfig
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@@ -76,6 +76,7 @@ sky_material = SubResource("ShaderMaterial_pypsn")
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background_mode = 2
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sky = SubResource("Sky_50i22")
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ambient_light_color = Color(1, 0.88767046, 0.775341, 1)
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tonemap_mode = 2
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tonemap_exposure = 0.9979451
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ssao_enabled = true
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ssao_radius = 0.5
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@@ -84,7 +85,7 @@ ssao_detail = 0.0
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ssil_enabled = true
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glow_enabled = true
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glow_levels/4 = 1.0
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glow_intensity = 1.1835606
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glow_intensity = 0.4
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glow_strength = 0.65
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glow_bloom = 1.0
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fog_enabled = true
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@@ -145,6 +146,7 @@ compositor = SubResource("Compositor_mb5yv")
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[node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("5_yeh4a")]
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rail_path = NodePath("../rail")
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biome_list = Array[ExtResource("6_s3jnv")]([SubResource("Resource_3qrd0")])
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eye_line = 5
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[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
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visible = false
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@@ -161,16 +163,13 @@ rain_sounds = Array[AudioStream]([ExtResource("20_quqod"), ExtResource("21_appab
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1125687520]
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transform = Transform3D(0.7246343, -0.20683524, 0.65736127, 0, 0.95389545, 0.30013812, -0.6891333, -0.21749045, 0.6912255, 0, 0, 0)
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light_color = Color(1, 0.88767046, 0.775341, 1)
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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shadow_enabled = true
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shadow_bias = 0.2
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shadow_normal_bias = 0.0
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shadow_normal_bias = 4.0
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shadow_opacity = 0.97
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shadow_blur = 0.4
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shadow_blur = 0.5
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directional_shadow_mode = 0
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directional_shadow_fade_start = 0.9
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directional_shadow_max_distance = 200.0
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[node name="Control" type="Control" parent="." unique_id=630650980]
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layout_mode = 3
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