tweak enviromentconfig

This commit is contained in:
Matteo Sonaglioni
2026-04-29 11:01:07 +02:00
parent 84538679f3
commit d8496f4cc7
5 changed files with 90 additions and 40 deletions

View File

@@ -40,9 +40,55 @@ shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
[sub_resource type="Resource" id="Resource_r4tfj"]
script = ExtResource("2_h6hjk")
morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)
sun_rotation_morning = Vector3(-50, -90, 0)
sun_rotation_afternoon = Vector3(-120, -90, 0)
sun_rotation_night = Vector3(-130, -90, 0)
night_light_energy = 1.0
exposure_morning = 0.8
exposure_afternoon = 0.7
exposure_night = 0.7
sky_top_morning = Color(0.11764706, 0.35686275, 0.5411765, 1)
sky_top_afternoon = Color(0.7019608, 0.4509804, 0.2, 1)
sky_top_night = Color(0.050980393, 0.050980393, 0.14901961, 1)
sky_horizon_morning = Color(0.4627451, 0.6745098, 0.8627451, 1)
sky_horizon_afternoon = Color(0.93333334, 0.6, 0.8039216, 1)
sky_horizon_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
grad_top_morning = Color(0.7921569, 0.8784314, 0.95686275, 1)
grad_top_afternoon = Color(0.8627451, 0.24313726, 0.5411765, 1)
grad_top_night = Color(0.16470589, 0.16470589, 0.26666668, 1)
grad_bot_morning = Color(0.05882353, 0.078431375, 0.21568628, 1)
grad_bot_afternoon = Color(0.2509804, 0.019607844, 0.043137256, 1)
grad_intensity_morning = 0.05
grad_intensity_afternoon = 0.1
grad_intensity_night = 0.5
fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
fog_color_afternoon = Color(0.9647059, 0.5882353, 0.7607843, 1)
fog_color_night = Color(0.14901961, 0.101960786, 0.2509804, 1)
fog_density_morning = 0.01
fog_density_afternoon = 0.02
glow_morning = 0.4
glow_night = 0.6
material_fog = SubResource("ShaderMaterial_b5atu")
material_drops = SubResource("StandardMaterial3D_r4tfj")
material_clouds = SubResource("ShaderMaterial_ruhh7")
lightning_color = Color(1, 0.9843137, 0.4627451, 1)
lightning_min = 2
lightning_max = 4
lightning_scale_min = 2.0
lightning_scale_max = 5.0
godray_max_rain = 60
godray_spawn_radius = 100.0
godray_spawn_offset = Vector3(20, 80, 20)
godray_rotation_degrees = Vector3(50, 30, 0)
godray_scale = Vector3(2, 25, 50)
snow_amount = 2000.0
wind_amount = 50
cloud_speed = 0.01
fireflies_amount = 550
fireflies_spawn_ray = 60.0
metadata/_custom_type_script = "uid://butda6k2tli3o"
[sub_resource type="Gradient" id="Gradient_i3hjl"]
@@ -85,7 +131,7 @@ gradient = SubResource("Gradient_djqkg")
lifetime_randomness = 0.5
emission_shape_scale = Vector3(5, 5, 5)
emission_shape = 3
emission_box_extents = Vector3(25, 5, 25)
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, 1, 0)
initial_velocity_min = 6.0
initial_velocity_max = 6.0
@@ -99,10 +145,9 @@ point_count = 3
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"]
render_priority = 0
shader = ExtResource("5_djqkg")
shader_parameter/wave_frequency = 1.0
shader_parameter/base_amplitude = 0.5
shader_parameter/secondary_ratio = 0.6
shader_parameter/time_scale_base = 3.0
shader_parameter/time_scale = 3.065
shader_parameter/wave_amplitude = 0.3
shader_parameter/wave_frequency = 0.25
[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"]
material = SubResource("ShaderMaterial_cer0u")
@@ -174,7 +219,9 @@ size = Vector2(0.05, 0.8)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kavln"]
shader = ExtResource("9_amaf0")
shader_parameter/blur_amount = 0.6000000285
shader_parameter/blur_amount = 0.50000002375
shader_parameter/focus_size = 0.54400002584
shader_parameter/transition_softness = 0.00999999977648
[sub_resource type="QuadMesh" id="QuadMesh_sxgg7"]
size = Vector2(2, 2)
@@ -184,12 +231,12 @@ noise = ExtResource("11_yn8v8")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oqt1s"]
render_priority = 0
render_priority = -1
shader = ExtResource("10_tuauy")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fcg4")
shader_parameter/cloud_scale = 0.0070000003325
shader_parameter/cloud_speed = 0.0030000001425
shader_parameter/direction = Vector2(0.5, 0.2)
shader_parameter/direction = Vector2(0.1, 0.025)
shader_parameter/sun_angle = Vector2(0.5, 0.5)
shader_parameter/cloud_density = 0.400000019
shader_parameter/center_sharpness = 0.138000006555
@@ -222,9 +269,9 @@ process_material = SubResource("ParticleProcessMaterial_i3hjl")
draw_pass_1 = SubResource("QuadMesh_b5atu")
[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0)
emitting = false
amount = 100
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 50, 0)
cast_shadow = 0
amount = 25
lifetime = 3.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_ruhh7")