improve ui and bug fix

This commit was merged in pull request #30.
This commit is contained in:
2026-06-06 14:19:27 +00:00
parent f049c538bd
commit d80aa93bb9
87 changed files with 1777 additions and 209 deletions

View File

@@ -58,6 +58,13 @@ func _physics_process(delta: float) -> void:
func navigate_to_random_point() -> void:
var nav_map_rid = get_world_3d().get_navigation_map()
var patrol_radius = patrol_radius_shape.shape.radius
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
nav_agent.target_position = closest_valid_point
for i in range(10):
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
nav_agent.target_position = closest_valid_point
if nav_agent.is_target_reachable():
return
nav_agent.target_position = global_position