add label to see current weather
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@@ -1,6 +1,7 @@
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extends Control
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@onready var day_night: EnvironmentManagerRoot = $"../DayNight"
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@onready var weather_event_label: Label = $WeatherEventLabel
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@onready var day_time_label: Label = $DayTimeLabel
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@onready var day_time_slider: HSlider = $DayTimeSlider
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@onready var wind_slider: HSlider = $WindSlider
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@@ -9,9 +10,11 @@ extends Control
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func _ready() -> void:
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UIEvents.day_time_changed.connect(_on_day_time_changed)
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UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
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UIEvents.weather_event_changed.connect(_on_weather_event_changed)
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if day_night != null and day_night.environment_config != null and wind_slider != null:
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wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
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_sync_day_time_ui()
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_on_weather_event_changed("Weather: Clear")
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func _on_rain_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_rain.emit(toggled_on)
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@@ -48,6 +51,10 @@ func _on_day_time_changed(value: float, time_string: String) -> void:
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label_text = "Time %s | nt %.3f | dt %.3f" % [time_string, value, day_night.day_time]
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day_time_label.text = label_text
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func _on_weather_event_changed(description: String) -> void:
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if weather_event_label:
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weather_event_label.text = description
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func _on_fog_overlay_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fog_overlay.emit(toggled_on)
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