add audio_manager and code refactoring
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@@ -2,6 +2,7 @@ extends Node3D
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@onready var radio: Radio = $%Radio
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@onready var button_pause_resume: Button = $%Button_Pause_Resume
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@onready var settings_menu: SettingsMenu = $%SettingsMenu
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func _on_button_play_pressed() -> void:
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if !radio.playing:
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@@ -28,3 +29,7 @@ func _on_button_next_pressed() -> void:
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func _on_button_previous_pressed() -> void:
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radio.prev_track()
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func _on_button_settings_menu_pressed() -> void:
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settings_menu.visible = !settings_menu.visible
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