add audio_manager and code refactoring
This commit is contained in:
36
core/audio/settings/settings_menu.gd
Normal file
36
core/audio/settings/settings_menu.gd
Normal file
@@ -0,0 +1,36 @@
|
||||
extends Control
|
||||
|
||||
class_name SettingsMenu
|
||||
|
||||
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
|
||||
@onready var reset_button: Button = $%ResetToDefault_Button
|
||||
@onready var close_button: Button = $%Close_Button
|
||||
|
||||
func _ready() -> void:
|
||||
reset_button.pressed.connect(_on_reset_to_default_button_pressed)
|
||||
close_button.pressed.connect(_on_close_button_pressed)
|
||||
_refresh_audio_options()
|
||||
|
||||
func _get_audio_options() -> Array[AudioOption]:
|
||||
var audio_options: Array[AudioOption] = []
|
||||
|
||||
for child in audio_options_container.get_children():
|
||||
if child is AudioOption:
|
||||
audio_options.append(child)
|
||||
|
||||
return audio_options
|
||||
|
||||
func _refresh_audio_options() -> void:
|
||||
for audio_option in _get_audio_options():
|
||||
audio_option.refresh()
|
||||
|
||||
func _apply_current_audio_values() -> void:
|
||||
for audio_option in _get_audio_options():
|
||||
audio_option.apply_current_value()
|
||||
|
||||
func _on_reset_to_default_button_pressed() -> void:
|
||||
for audio_option in _get_audio_options():
|
||||
audio_option.reset_to_default()
|
||||
|
||||
func _on_close_button_pressed() -> void:
|
||||
visible = false
|
||||
Reference in New Issue
Block a user