add audio_manager and code refactoring

This commit is contained in:
2026-04-16 15:35:05 +02:00
parent 2508ac96fa
commit cf285153cf
53 changed files with 303 additions and 46 deletions

View File

@@ -0,0 +1,24 @@
extends State
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, "patrol")