update and improve ui

This commit was merged in pull request #36.
This commit is contained in:
2026-06-27 11:54:01 +00:00
parent 97bbca95e8
commit c0a68da7d1
21 changed files with 470 additions and 129 deletions

View File

@@ -29,6 +29,11 @@ var is_loaded: bool = false
func _ready() -> void:
load_game()
apply_video_settings()
apply_train_colors()
func _process(delta: float) -> void:
if not get_tree().paused and is_loaded:
save_data.total_time_played_seconds += delta
func apply_video_settings() -> void:
get_viewport().use_taa = save_data.anti_aliasing
@@ -36,6 +41,16 @@ func apply_video_settings() -> void:
get_viewport().msaa_3d = msaa_mode
get_viewport().msaa_2d = msaa_mode
func apply_train_colors() -> void:
if not save_data.train_color_1.is_empty():
var mat1: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat1:
mat1.set_shader_parameter("albedo_color", Color(save_data.train_color_1))
if not save_data.train_color_2.is_empty():
var mat2: ShaderMaterial = load("res://tgcc/train/Color2_train.tres")
if mat2:
mat2.set_shader_parameter("albedo_color", Color(save_data.train_color_2))
match save_data.window_mode_index:
0:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_EXCLUSIVE_FULLSCREEN)

View File

@@ -9,6 +9,13 @@ var anti_aliasing: bool = true
var window_mode_index: int = 0
var resolution_x: int = 1920
var resolution_y: int = 1080
var train_color_1: String = ""
var train_color_2: String = ""
var train_color_1_index: int = 0
var train_color_2_index: int = 0
var total_distance_km: float = 0.0
var total_time_played_seconds: float = 0.0
func to_dictionary() -> Dictionary:
var serialized_collectible_ids: Array[String] = []
@@ -23,6 +30,12 @@ func to_dictionary() -> Dictionary:
"window_mode_index": window_mode_index,
"resolution_x": resolution_x,
"resolution_y": resolution_y,
"train_color_1": train_color_1,
"train_color_2": train_color_2,
"train_color_1_index": train_color_1_index,
"train_color_2_index": train_color_2_index,
"total_distance_km": total_distance_km,
"total_time_played_seconds": total_time_played_seconds,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
@@ -52,4 +65,22 @@ static func from_dictionary(data: Dictionary) -> SaveGameData:
if data.has("resolution_y"):
save_game_data.resolution_y = int(data["resolution_y"])
if data.has("train_color_1"):
save_game_data.train_color_1 = str(data["train_color_1"])
if data.has("train_color_2"):
save_game_data.train_color_2 = str(data["train_color_2"])
if data.has("train_color_1_index"):
save_game_data.train_color_1_index = int(data["train_color_1_index"])
if data.has("train_color_2_index"):
save_game_data.train_color_2_index = int(data["train_color_2_index"])
if data.has("total_distance_km"):
save_game_data.total_distance_km = float(data["total_distance_km"])
if data.has("total_time_played_seconds"):
save_game_data.total_time_played_seconds = float(data["total_time_played_seconds"])
return save_game_data