fix stats manager
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@@ -396,7 +396,7 @@ func _track_steam_distance(distance_units: float) -> void:
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return
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# Always track the global distance in our save file (for UI and persistency)
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GameState.save_data.total_distance_km += distance_units * STEAM_DISTANCE_KM_PER_UNIT
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GameState.save_data.total_distance_km += distance_units * DISTANCE_KM_PER_UNIT
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# Steam specific logic
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if not SteamManager.is_on_steam:
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tgcc/main_scene.tscn8018831083.tmp
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tgcc/main_scene.tscn8032127310.tmp
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