This commit is contained in:
Matteo Sonaglioni
2026-04-21 23:37:06 +02:00
111 changed files with 159 additions and 4975 deletions

View File

@@ -1,22 +1,19 @@
shader_type spatial;
render_mode blend_mix, depth_draw_always;
// --- PARAMETRI COLORI ACQUA ---
//Water color
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
uniform vec4 shallow_water_color : source_color = vec4(0.0, 0.4, 0.7, 1.0);
// Impostato a 5.0 come piace a te per un'acqua super profonda!
uniform float beer_law_factor : hint_range(0.0, 10.0) = 5.0;
// ---> PARAMETRI FAKE REFLECTION (SPECCHIATA) <---
group_uniforms Fake_Reflection_Proximity;
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
uniform float reflection_strength : hint_range(0.0, 1.0) = 0.6;
uniform float reflection_offset : hint_range(-0.5, 0.5) = 0.05; // Offset base
// LA MAGIA DELLO SPECCHIO: Valori positivi (es. 0.1 o 0.2) capovolgeranno l'immagine
uniform float reflection_stretch : hint_range(-1.0, 1.0) = 0.1;
uniform float max_reflection_distance : hint_range(0.1, 10.0) = 1.5;
// ---> PARAMETRI RIPPLES <---
//Ripples parameters
group_uniforms Ripple_Settings;
uniform vec4 ripple_color : source_color = vec4(1.0, 1.0, 1.0, 0.7);
uniform float ripple_density : hint_range(0.0, 1.0) = 0.05;
@@ -30,13 +27,11 @@ varying vec2 world_pos_xz;
varying vec2 local_uv;
void vertex() {
// Salviamo la posizione XZ e la UV locale per l'effetto specchio
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
local_uv = UV;
}
void fragment() {
// --- 1. LOGICA PROFONDITÀ (Beer's Law) ---
float depth = texture(depth_texture, SCREEN_UV).r;
vec3 ndc = vec3(SCREEN_UV * 2.0 - 1.0, depth);
vec4 view = INV_PROJECTION_MATRIX * vec4(ndc, 1.0);
@@ -47,7 +42,6 @@ void fragment() {
float water_depth_gradient = exp(-depth_difference * beer_law_factor);
vec4 base_water = mix(deep_water_color, shallow_water_color, water_depth_gradient);
// --- 2. LOGICA RIPPLES CASUALI ---
vec2 pos = world_pos_xz * ripple_scale;
vec2 cell = floor(pos);
vec2 local_pos = fract(pos) - 0.5;
@@ -63,18 +57,13 @@ void fragment() {
ring *= (1.0 - local_time);
}
// --- 3. FAKE REFLECTION SPECCHIATA E A CORTO RAGGIO ---
vec2 ref_uv = SCREEN_UV;
// Il trucco per "capovolgere" il riflesso usando l'UV del piano dell'acqua
ref_uv.y -= reflection_offset + (local_uv.y * reflection_stretch);
// Distorciamo il riflesso dove ci sono i ripples
ref_uv += ring * 0.01;
vec3 screen_ref = textureLod(screen_texture, ref_uv, 0.0).rgb;
// Maschera di distanza (limita il riflesso solo alle cose vicine)
float ref_depth_raw = texture(depth_texture, ref_uv).r;
vec3 ref_ndc = vec3(ref_uv * 2.0 - 1.0, ref_depth_raw);
vec4 ref_view = INV_PROJECTION_MATRIX * vec4(ref_ndc, 1.0);
@@ -86,13 +75,11 @@ void fragment() {
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
reflection_mask *= (1.0 - is_sky);
// --- 4. MIX FINALE ---
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
ALBEDO = final_rgb;
// Alpha base dell'acqua + opacità dei ripples per farli sempre risaltare
ALPHA = mix(0.98, 0.4, water_depth_gradient);
ALPHA = clamp(ALPHA + (ring * ripple_color.a), 0.0, 1.0);

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@@ -7,27 +7,17 @@
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[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="6_21usy"]
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://docs/museums/biome_generator/rails.gd" id="6_pypsn"]
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[ext_resource type="AudioStream" uid="uid://dvabvoqyya0g5" path="res://core/daynight/sounds/thunder_3.mp3" id="17_sw7bt"]
[ext_resource type="PackedScene" uid="uid://h6xj43vo84uf" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_01.tscn" id="17_um0l1"]
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_2l6dd"]
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="18_bph4w"]
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_4u4eo"]
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_pc30a"]
[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_lvy0b"]
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_wnhyx"]
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_53kbn"]
@@ -110,9 +100,15 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
[sub_resource type="Resource" id="Resource_3qrd0"]
script = ExtResource("5_2wjys")
name = "countryside"
available_chunks = Array[PackedScene]([ExtResource("7_pfnud"), ExtResource("8_sbpth"), ExtResource("9_4m85v"), ExtResource("10_d7qs7"), ExtResource("11_c6g2y"), ExtResource("12_rvmsg"), ExtResource("13_fgp4n"), ExtResource("14_d8gkh"), ExtResource("15_5nie7"), ExtResource("16_lno27"), ExtResource("17_um0l1"), ExtResource("18_bph4w"), ExtResource("19_pc30a")])
available_chunks = Array[PackedScene]([ExtResource("6_21usy"), ExtResource("7_qe84w"), ExtResource("9_sw7bt")])
metadata/_custom_type_script = "uid://wv6kcqkibium"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
albedo_color = Color(0.135, 0.45, 0.18224995, 1)
[sub_resource type="BoxMesh" id="BoxMesh_xtogr"]
size = Vector3(200, 0.08, 200)
[sub_resource type="Curve3D" id="Curve3D_xtogr"]
closed = true
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@@ -138,6 +134,11 @@ compositor = SubResource("Compositor_mb5yv")
rail_path = NodePath("../rails")
biome_list = Array[ExtResource("5_2wjys")]([SubResource("Resource_3qrd0")])
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
visible = false
material_override = SubResource("StandardMaterial3D_pypsn")
mesh = SubResource("BoxMesh_xtogr")
[node name="cameras" parent="." unique_id=310254818 instance=ExtResource("5_8tojn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 28.635147, 0)

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@@ -1,25 +0,0 @@
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[node name="Test_Orto_Big3" parent="." index="3" unique_id=1302450866 instance=ExtResource("5_h1xfy")]
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shader_parameter/albedo_color = Color(0.22173214, 0.30581495, 0.10733434, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

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render_priority = 0
shader = ExtResource("6_grv42")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
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height_north = 1
height_est = 1
height_south = 1
height_west = 1
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material_override = ExtResource("4_0s706")
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material_override = ExtResource("4_0s706")
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visible = false
material_override = ExtResource("5_e6288")
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visible = false
material_override = ExtResource("4_0s706")
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visible = false
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visible = false
material_override = ExtResource("5_e6288")
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visible = false
material_override = ExtResource("4_0s706")
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material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
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transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 4.6011515, 3.0042515, 4.2182083)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock19" type="MeshInstance3D" parent="." index="12" unique_id=1217722920]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 4.9510026, 3.0042515, -1.9219375)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock20" type="MeshInstance3D" parent="." index="13" unique_id=1505508041]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, 1.9908776, 3.0042515, -4.2711177)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock21" type="MeshInstance3D" parent="." index="14" unique_id=369205689]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.7941666, 3.0042515, -4.4119973)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock22" type="MeshInstance3D" parent="." index="15" unique_id=406332215]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.748951, 3.0042515, 1.0487113)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")
[node name="rock23" type="MeshInstance3D" parent="." index="16" unique_id=1395308700]
transform = Transform3D(2.7808597, 1.4774096, 3.845124, -4.0206614, -0.035087757, 2.9212925, 0.8955459, -4.7452006, 1.1755714, -4.718422, 3.0042515, 4.200246)
material_override = SubResource("ShaderMaterial_e6288")
mesh = SubResource("ArrayMesh_sf63q")
surface_material_override/0 = SubResource("ShaderMaterial_am2a4")

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

@@ -1,41 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cwfjkujogfhm7"
path.s3tc="res://.godot/imported/rock_color.png-429338834323b73eb96ccc49093ebaf5.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://docs/museums/daynight/scenes/mountain_test/rock_color.png"
dest_files=["res://.godot/imported/rock_color.png-429338834323b73eb96ccc49093ebaf5.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -1,4 +0,0 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://d1xcve6aswe3d"]
[resource]
albedo_color = Color(0.4964038, 0.3703512, 0.09901195, 1)

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://df1ghvw3d61x8"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_i3cgb"]
[resource]
render_priority = 0
shader = ExtResource("1_i3cgb")
shader_parameter/albedo_color = Color(0.16250518, 0.23871198, 0.21290374, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -1,23 +0,0 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bu8wmlp0ffark"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_gtyqp"]
[resource]
render_priority = 0
shader = ExtResource("1_gtyqp")
shader_parameter/albedo_color = Color(0.40934297, 0.38911393, 0.34586716, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 5.0
shader_parameter/light_steps = 5.0
shader_parameter/step_softness = 0.00999999977648
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

File diff suppressed because one or more lines are too long

View File

@@ -43,24 +43,24 @@ size = Vector2(1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_oviqx"]
size = Vector2(1, 1)
[node name="chunk_country_corner_01" unique_id=200417581 instance=ExtResource("1_0ffx4")]
[node name="chunk_country_corner_01" unique_id=200417581 groups=["weather_vegetables_node", "wind_node"] instance=ExtResource("1_0ffx4")]
script = ExtResource("2_4d433")
south = true
west = true
[node name="Argini_001" parent="." index="0" unique_id=439223507]
[node name="Argini_001" parent="." index="0" unique_id=1474838784]
surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_005" parent="." index="1" unique_id=1955568282]
[node name="Chunk_005" parent="." index="1" unique_id=844192036]
surface_material_override/0 = ExtResource("2_ewqv4")
[node name="Chunk_036" parent="." index="2" unique_id=1808067169]
[node name="Chunk_036" parent="." index="2" unique_id=1584066508]
surface_material_override/0 = ExtResource("3_4d433")
[node name="Chunk_037" parent="." index="3" unique_id=1338393481]
[node name="Chunk_037" parent="." index="3" unique_id=1100757609]
surface_material_override/0 = ExtResource("3_4d433")
[node name="Water_003" parent="." index="4" unique_id=1175879696]
[node name="Water_003" parent="." index="4" unique_id=1047599796]
surface_material_override/0 = ExtResource("4_r06ll")
[node name="grass" type="Node3D" parent="." index="5" unique_id=924191951]

View File

@@ -46,21 +46,21 @@ size = Vector2(1, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_h2iw8"]
size = Vector2(1, 1)
[node name="chunk_country_corner_02" unique_id=85657005 instance=ExtResource("1_r82s4")]
[node name="chunk_country_corner_02" unique_id=85657005 groups=["weather_vegetables_node", "wind_node"] instance=ExtResource("1_r82s4")]
script = ExtResource("2_yfmnf")
south = true
west = true
[node name="Argini" parent="." index="0" unique_id=487109030]
[node name="Argini" parent="." index="0" unique_id=357182272]
surface_material_override/0 = ExtResource("2_02qm6")
[node name="Sentieri" parent="." index="1" unique_id=320924856]
[node name="Sentieri" parent="." index="1" unique_id=1704203551]
surface_material_override/0 = ExtResource("3_yfmnf")
[node name="Terreno" parent="." index="2" unique_id=1980435075]
[node name="Terreno" parent="." index="2" unique_id=1478648388]
surface_material_override/0 = ExtResource("2_02qm6")
[node name="Water" parent="." index="3" unique_id=424969495]
[node name="Water" parent="." index="3" unique_id=415433510]
surface_material_override/0 = ExtResource("4_x1bjv")
[node name="grass" type="Node3D" parent="." index="4" unique_id=543668848]

Some files were not shown because too many files have changed in this diff Show More