biome generator
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@@ -1,23 +1,56 @@
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[gd_scene format=4 uid="uid://igbtt2ypx0ks"]
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[ext_resource type="PackedScene" uid="uid://cl3xspxrqcyfg" path="res://docs/museums/daynight/scenes/fences.fbx" id="1_j7em5"]
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[ext_resource type="Material" path="res://docs/museums/daynight/scenes/fences.tres" id="2_2tbpd"]
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[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://docs/museums/daynight/scenes/fences.tres" id="2_2tbpd"]
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[ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="3_xsxbg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2jjob"]
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render_priority = 0
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shader = ExtResource("3_xsxbg")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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shader_parameter/snow_edge_softness = 0.15
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shader_parameter/snow_color_variation = 0.05
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shader_parameter/ripple_scale = 1.5
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shader_parameter/ripple_speed = 2.0
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shader_parameter/ripple_layers = 3.0
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shader_parameter/streak_scale = 2.0
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shader_parameter/streak_speed = 0.8
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shader_parameter/wetness_darkening = 0.25
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shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5qj1r"]
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render_priority = 0
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shader = ExtResource("3_xsxbg")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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shader_parameter/snow_edge_softness = 0.15
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shader_parameter/snow_color_variation = 0.05
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shader_parameter/ripple_scale = 1.5
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shader_parameter/ripple_speed = 2.0
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shader_parameter/ripple_layers = 3.0
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shader_parameter/streak_scale = 2.0
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shader_parameter/streak_speed = 0.8
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shader_parameter/wetness_darkening = 0.25
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shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xsxbg"]
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render_priority = 0
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shader = ExtResource("3_xsxbg")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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shader_parameter/snow_edge_softness = 0.15
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shader_parameter/snow_color_variation = 0.05
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shader_parameter/ripple_scale = 1.5
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shader_parameter/ripple_speed = 2.0
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shader_parameter/ripple_layers = 3.0
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shader_parameter/streak_scale = 2.0
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shader_parameter/streak_speed = 0.8
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shader_parameter/wetness_darkening = 0.25
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shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1jtrr"]
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resource_name = "lambert48"
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@@ -62,17 +95,28 @@ shadow_mesh = SubResource("ArrayMesh_d4r25")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4545"]
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render_priority = 0
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shader = ExtResource("3_xsxbg")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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shader_parameter/snow_edge_softness = 0.15
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shader_parameter/snow_color_variation = 0.05
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shader_parameter/ripple_scale = 1.5
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shader_parameter/ripple_speed = 2.0
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shader_parameter/ripple_layers = 3.0
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shader_parameter/streak_scale = 2.0
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shader_parameter/streak_speed = 0.8
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shader_parameter/wetness_darkening = 0.25
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shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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[node name="MSH_Staccionate" unique_id=118332436 instance=ExtResource("1_j7em5")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0)
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[node name="MSH_Staccioanta_3" parent="." index="0" unique_id=1218567814]
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[node name="MSH_Staccioanta_3" parent="." index="0" unique_id=518174525]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0037837923, 0, 0)
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material_override = ExtResource("2_2tbpd")
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material_overlay = SubResource("ShaderMaterial_2jjob")
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[node name="MSH_Staccioanta_2" parent="." index="1" unique_id=223276087]
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[node name="MSH_Staccioanta_2" parent="." index="1" unique_id=1761065999]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.99746555, 0, 0)
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material_override = ExtResource("2_2tbpd")
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material_overlay = SubResource("ShaderMaterial_5qj1r")
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@@ -82,9 +126,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3966007, 0, 0)
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material_override = ExtResource("2_2tbpd")
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material_overlay = SubResource("ShaderMaterial_xsxbg")
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mesh = SubResource("ArrayMesh_h5j06")
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skeleton = NodePath("")
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[node name="MSH_Staccioanta_1" parent="." index="3" unique_id=1140003948]
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[node name="MSH_Staccioanta_1" parent="." index="3" unique_id=1389585160]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0379614, 0, 0)
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material_override = ExtResource("2_2tbpd")
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material_overlay = SubResource("ShaderMaterial_p4545")
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