biome generator
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104
core/fireworks.tscn
Normal file
104
core/fireworks.tscn
Normal file
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[gd_scene format=3 uid="uid://dn1btv0e0ses7"]
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[ext_resource type="Script" uid="uid://crxch6o5ottg7" path="res://core/fireworks.gd" id="1_cjxyo"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dp1bx"]
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 13.0
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initial_velocity_max = 14.0
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gravity = Vector3(0, 0, 0)
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sub_emitter_mode = 2
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sub_emitter_amount_at_end = 1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8o1ow"]
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(1, 0.8901961, 0.24313726, 1)
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_p8l00"]
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material = SubResource("StandardMaterial3D_8o1ow")
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size = Vector2(0.2, 0.2)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kbf61"]
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direction = Vector3(0, 1, 0)
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spread = 180.0
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initial_velocity_min = 10.0
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initial_velocity_max = 10.0
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gravity = Vector3(0, 0, 0)
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damping_min = 6.0000005
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damping_max = 6.0000005
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sub_emitter_mode = 1
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sub_emitter_frequency = 30.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is2bb"]
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blend_mode = 1
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shading_mode = 0
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_f60hc"]
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material = SubResource("StandardMaterial3D_is2bb")
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size = Vector2(0.2, 0.2)
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[sub_resource type="Gradient" id="Gradient_cjxyo"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_dp1bx"]
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gradient = SubResource("Gradient_cjxyo")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tt4r5"]
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gravity = Vector3(0, -2, 0)
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scale_min = 0.5
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scale_max = 0.5
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color_ramp = SubResource("GradientTexture1D_dp1bx")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xt2tl"]
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(0.99999994, 0.89069206, 0.2446233, 1)
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_0p1ln"]
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material = SubResource("StandardMaterial3D_xt2tl")
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size = Vector2(0.05, 0.05)
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[node name="FuocoD\'artificioRoot" type="Node3D" unique_id=669752765]
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script = ExtResource("1_cjxyo")
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[node name="1_StartRocket" type="GPUParticles3D" parent="." unique_id=1569398174]
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emitting = false
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amount = 15
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sub_emitter = NodePath("../2_MainExplosion")
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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trail_enabled = true
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process_material = SubResource("ParticleProcessMaterial_dp1bx")
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draw_pass_1 = SubResource("QuadMesh_p8l00")
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[node name="2_MainExplosion" type="GPUParticles3D" parent="." unique_id=863445356]
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emitting = false
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amount = 150
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sub_emitter = NodePath("../3_FallingTrails")
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lifetime = 1.5
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_kbf61")
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draw_pass_1 = SubResource("QuadMesh_f60hc")
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[node name="3_FallingTrails" type="GPUParticles3D" parent="." unique_id=1969872503]
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emitting = false
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amount = 500
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lifetime = 0.5
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process_material = SubResource("ParticleProcessMaterial_tt4r5")
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draw_pass_1 = SubResource("QuadMesh_0p1ln")
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