fix fog
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@@ -20,6 +20,7 @@ const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plai
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@export var environment_dust: ColorRect
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@export var blur: ColorRect
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@export var environment_shadows: MeshInstance3D
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@export var fog: Node3D
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@export_group("Sound")
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@export var thunder_sounds: Array[AudioStream]
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@@ -28,7 +29,6 @@ const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plai
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#environment nodes
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@onready var sun: DirectionalLight3D = $"../DirectionalLight3D"
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@onready var environment: WorldEnvironment = $"../WorldEnvironment"
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@onready var fog_node: Node3D = $Fog
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var day_night_controller: DayNightController
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var weather_controller: WeatherController
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@@ -40,7 +40,6 @@ func _ready() -> void:
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#connect shader when new node is added
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get_tree().node_added.connect(_on_tree_node_added)
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UIEvents.toggle_fog.connect(toggle_fog)
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#set noise texture 2d to materials in special group
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ApplyWindNoiseToMaterials()
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@@ -64,6 +63,7 @@ func _ready() -> void:
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godray,
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environment_dust,
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blur,
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fog,
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environment_shadows,
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sun,
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environment,
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@@ -160,7 +160,3 @@ func select_day_time(normalized_time: float) -> void:
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if weather_controller:
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weather_controller.day_time = day_time
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func toggle_fog(value: bool) -> void:
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if fog_node:
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fog_node.visible = value
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