fix fog
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@@ -265,7 +265,7 @@ shader_parameter/edge_softness_x = 0.5
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shader_parameter/night_intensity = 0.0
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shader_parameter/sun_color = Color(1, 1, 1, 1)
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[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows")]
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[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows", "fog")]
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script = ExtResource("1_wecen")
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environment_config = SubResource("Resource_r4tfj")
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particles_wind = NodePath("Particles_Wind")
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@@ -276,6 +276,7 @@ godray = ExtResource("5_411rw")
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environment_dust = NodePath("EnvironmentDust")
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blur = NodePath("Blur")
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environment_shadows = NodePath("EnvironmentCloudsShadows")
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fog = NodePath("Fog")
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[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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@@ -340,11 +341,11 @@ surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
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[node name="Fog" type="Node3D" parent="." unique_id=1626352238]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Fog" unique_id=96635311]
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transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -67, 14, 0)
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transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, -41.926987, 14, 0)
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mesh = SubResource("QuadMesh_yn8v8")
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surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Fog" unique_id=10121049]
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transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 67, 14, 0)
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transform = Transform3D(-42.075005, 7.553328e-06, 1.7196172e-13, 0, -3.7766642e-06, 45, 3.6783138e-06, 86.4, 1.9670128e-06, 59.320038, 14, 0)
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mesh = SubResource("QuadMesh_yn8v8")
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surface_material_override/0 = SubResource("ShaderMaterial_sxgg7")
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