Merge branch 'main' into ai
This commit is contained in:
@@ -5,6 +5,7 @@
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[ext_resource type="Texture2D" uid="uid://dest0qa7vaid0" path="res://core/daynight/stars_albedo.png" id="3_ncg1s"]
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[ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://core/daynight/edge_detection_compositor.gd" id="4_5uio4"]
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[ext_resource type="PackedScene" uid="uid://ujv2f1l4d2ps" path="res://core/biome_generator/biome_generator.tscn" id="5_yeh4a"]
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[ext_resource type="Resource" uid="uid://nrm040srfjwo" path="res://core/biome_generator/railway_pool.tres" id="6_awm2r"]
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[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="6_s3jnv"]
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[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
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[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
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@@ -47,6 +48,7 @@
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[ext_resource type="PackedScene" uid="uid://ccgd3uy68r88h" path="res://tgcc/chunk/river/scene/chunk_river_curve_3.tscn" id="31_dsw5k"]
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[ext_resource type="PackedScene" uid="uid://mpgyaho52lii" path="res://tgcc/chunk/river/scene/chunk_river_straight_5.tscn" id="32_03yl6"]
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[ext_resource type="PackedScene" uid="uid://q26mkh3cupic" path="res://tgcc/chunk/river/scene/chunk_river_cross_2.tscn" id="33_rlemp"]
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[ext_resource type="Resource" uid="uid://cmd6s6thq4f7r" path="res://core/biome_generator/entities_pool.tres" id="35_hmtvu"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
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fractal_lacunarity = 1.915
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@@ -159,7 +161,9 @@ compositor = SubResource("Compositor_mb5yv")
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[node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("5_yeh4a")]
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rail_path = NodePath("../rail")
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railway_pool = ExtResource("6_awm2r")
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biome_list = Array[ExtResource("6_s3jnv")]([SubResource("Resource_3qrd0")])
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entity_pool = ExtResource("35_hmtvu")
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eye_line = 5
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[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
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@@ -1,156 +1,8 @@
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[gd_scene format=3 uid="uid://0kgjaqijaqku"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_0y2rr"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_m6haf"]
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render_priority = 0
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shader = ExtResource("2_0y2rr")
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shader_parameter/albedo_color = Color(0.08235294, 0.105882354, 0.10980392, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_duyun"]
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[sub_resource type="BoxMesh" id="BoxMesh_w0ibq"]
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size = Vector3(0.2, 0.2, 2)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fttrp"]
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render_priority = 0
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shader = ExtResource("2_0y2rr")
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shader_parameter/albedo_color = Color(0.08061289, 0.10506997, 0.11154168, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hb1ej"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pp4r2"]
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render_priority = 0
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shader = ExtResource("2_0y2rr")
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shader_parameter/albedo_color = Color(0.2584173, 0.19781098, 0.10103748, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pur2n"]
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[sub_resource type="BoxMesh" id="BoxMesh_ysg1u"]
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size = Vector3(2.5, 0.15, 0.5)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_x2uev"]
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render_priority = 0
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shader = ExtResource("2_0y2rr")
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shader_parameter/albedo_color = Color(0.25882354, 0.19607843, 0.101960786, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qv8m2"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5u2u8"]
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render_priority = 0
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shader = ExtResource("2_0y2rr")
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shader_parameter/albedo_color = Color(0.22494644, 0.08867701, 0.01631488, 1)
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shader_parameter/use_texture = false
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="BoxMesh" id="BoxMesh_m6haf"]
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size = Vector3(3.705, 0.2, 1.92)
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[ext_resource type="PackedScene" uid="uid://dtee3qewqnqpm" path="res://tgcc/train/rail.tscn" id="2_u53q0"]
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[node name="rails" type="Node3D" unique_id=1464572050 groups=["weather_node", "wind_node"]]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1040579890]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, 0.214, 0)
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material_override = SubResource("ShaderMaterial_m6haf")
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material_overlay = SubResource("ShaderMaterial_duyun")
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mesh = SubResource("BoxMesh_w0ibq")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=1870708237]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.214, 0)
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material_override = SubResource("ShaderMaterial_fttrp")
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material_overlay = SubResource("ShaderMaterial_hb1ej")
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mesh = SubResource("BoxMesh_w0ibq")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="." unique_id=170245195]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0.5)
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material_override = SubResource("ShaderMaterial_pp4r2")
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material_overlay = SubResource("ShaderMaterial_pur2n")
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mesh = SubResource("BoxMesh_ysg1u")
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[node name="MeshInstance3D4" type="MeshInstance3D" parent="." unique_id=1389288735]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, -0.5)
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material_override = SubResource("ShaderMaterial_x2uev")
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material_overlay = SubResource("ShaderMaterial_qv8m2")
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mesh = SubResource("BoxMesh_ysg1u")
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[node name="MeshInstance3D5" type="MeshInstance3D" parent="." unique_id=1376217081]
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visible = false
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material_override = SubResource("ShaderMaterial_5u2u8")
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mesh = SubResource("BoxMesh_m6haf")
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[node name="rail" parent="." unique_id=651719760 instance=ExtResource("2_u53q0")]
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transform = Transform3D(1.53, 0, 0, 0, 1.53, 0, 0, 0, 1.53, 0, 0, 0)
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