Merge branch 'main' into ai
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@@ -2,6 +2,7 @@ extends CharacterBody3D
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class_name AIBase
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@export_group("Movement")
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@export var speed: float = 4.0
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var _enable_state_machine: bool = true
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@export var enable_state_machine: bool:
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@@ -17,6 +18,14 @@ var _enable_state_machine: bool = true
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@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
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@onready var state_machine: StateMachine = $%StateMachine
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@export_group("Entities")
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enum EntityType { HUMANOID, ANIMAL }
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@export var entity_type: EntityType = EntityType.HUMANOID
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@export var entity_name: String = ""
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@export var allowed_biomes: Array[String] = []
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@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
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func _ready() -> void:
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randomize()
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toggle_enable_state_machine()
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