add rain to materials

This commit is contained in:
2026-03-31 19:33:17 +02:00
parent 222c3c88d3
commit b05abd395f
16 changed files with 218 additions and 106 deletions

View File

@@ -0,0 +1,21 @@
[gd_resource type="ShaderMaterial" format=3]
[ext_resource type="Shader" path="res://core/daynight/weather_overlay.gdshader" id="1_weather"]
[ext_resource type="NoiseTexture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"]
[resource]
render_priority = 0
shader = ExtResource("1_weather")
shader_parameter/noise_texture = ExtResource("2_noise")
shader_parameter/snow_noise_scale = 0.15
shader_parameter/snow_edge_softness = 0.2
shader_parameter/snow_roughness_variation = 0.15
shader_parameter/snow_color_variation = 0.05
shader_parameter/ripple_scale = 1.5
shader_parameter/ripple_speed = 2.0
shader_parameter/ripple_layers = 3.0
shader_parameter/streak_scale = 2.0
shader_parameter/streak_speed = 0.8
shader_parameter/wetness_darkening = 0.25
shader_parameter/wet_roughness = 0.05
shader_parameter/rain_normal_strength = 0.4