add snow management for materials
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@@ -60,7 +60,7 @@ extends Resource
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@export var glow_night: float = 2.0
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@export_group("Post Process")
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@export var enable_fog_overlay: bool = true
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@export var enable_fog_overlay: bool = false
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@export var enable_dust: bool = true
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@export var enable_blur: bool = true
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@export var enable_environment_shadows: bool = true
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@@ -94,18 +94,26 @@ extends Resource
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@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0)
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@export_group("Snow")
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@export var snow_amount: int = 2000
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@export var snow_amount: float = 0.0
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@export var snow_transaction_time: float = 10.0
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@export var snow_fade_time: float = 5.0
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@export var snow_threshold: float = 0.6
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@export var snow_accumulation_speed: float = 0.05 #0.1 -> accumulation time 10secs; 0.05 -> accumulation time 20secs; realistic; 0.2 -> accumulation time 5secs;
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@export var snow_melt_speed: float = 0.1
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@export var snow_color: Color = Color(0.9, 0.95, 1.0)
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@export var snow_mode_color: Color = Color(0.7, 0.75, 0.8, 1.0)
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@export_group("Wind")
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@export var wind_amount: int = 100
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@export var wind_spawn_ray: float = 25.0
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@export var wind_spawn_height: float = 5.0
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@export var wind_direction: Vector2 = Vector2(0.5, 0.2)
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@export var wind_direction: Vector2 = Vector2(0.5, 0.4)
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@export var wind_speed: float = 0.2
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@export var wind_scale: float = 0.025
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@export var wind_strength: float = 0.6
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@export var cloud_scale: float = 0.5
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@export var cloud_speed: float = 0.05
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@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.14
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@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01
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@export_range(0.01, 1.0) var cloud_speed_envshadows_rate: float = 0.5
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@export_group("Fireflies")
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