add snow management for materials

This commit is contained in:
2026-03-31 14:28:10 +02:00
parent 2f4fd27dfd
commit ade67a3b90
26 changed files with 693 additions and 97 deletions

View File

@@ -136,6 +136,11 @@ func _process(delta: float) -> void:
var final_sky_horizon = base_sky_horizon.lerp(base_sky_horizon * environment_config.rain_mode_color, rain_intensity)
var final_fog_color = base_fog_color.lerp(base_fog_color * environment_config.rain_mode_color, rain_intensity)
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, rain_intensity)
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
#Shader parameters for global trunk_shader
var final_grad_top = base_grad_top.lerp(base_grad_top * environment_config.rain_mode_color, rain_intensity)
@@ -257,6 +262,13 @@ func set_wind():
if environment_config:
_apply_cloud_config()
_apply_wind_config()
func _apply_wind_config() -> void:
RenderingServer.global_shader_parameter_set("global_wind_speed", environment_config.wind_speed)
RenderingServer.global_shader_parameter_set("global_wind_direction", environment_config.wind_direction)
RenderingServer.global_shader_parameter_set("global_wind_scale", environment_config.wind_scale)
RenderingServer.global_shader_parameter_set("global_wind_strength", environment_config.wind_strength)
func _apply_cloud_config() -> void:
var dir = environment_config.wind_direction
@@ -272,10 +284,16 @@ func _apply_cloud_config() -> void:
sky_mat.set_shader_parameter("cloud_scale", cloud_scale)
sky_mat.set_shader_parameter("cloud_speed", cloud_speed)
if environment_shadows and environment_shadows.material_override:
environment_shadows.material_override.set_shader_parameter("direction", dir)
environment_shadows.material_override.set_shader_parameter("cloud_scale", cloud_scale * envshadows_scale_rate)
environment_shadows.material_override.set_shader_parameter("cloud_speed", cloud_speed * envshadows_speed_rate)
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
if env_shadow_mat:
env_shadow_mat.set_shader_parameter("direction", dir)
env_shadow_mat.set_shader_parameter("cloud_scale", cloud_scale * envshadows_scale_rate)
env_shadow_mat.set_shader_parameter("cloud_speed", cloud_speed * envshadows_speed_rate)
if environment_config.material_clouds:
environment_config.material_clouds.set_shader_parameter("direction", dir)
environment_config.material_clouds.set_shader_parameter("cloud_scale", cloud_scale * envshadows_scale_rate)
environment_config.material_clouds.set_shader_parameter("cloud_speed", cloud_speed * envshadows_speed_rate)
#endregion
@@ -444,51 +462,55 @@ func toggle_snow(value: bool):
particles_snow.emitting = true
snow_particles_tween = create_tween()
snow_particles_tween.tween_property(particles_snow, "amount_ratio", 1.0, environment_config.snow_fade_time)
start_snow_accumulation()
else:
snow_particles_tween = create_tween()
snow_particles_tween.tween_property(particles_snow, "amount_ratio", 0.0, environment_config.snow_fade_time)
snow_particles_tween.tween_callback(func():
particles_snow.emitting = false)
# Accumulo neve sulle superfici
var target_snow: float = 1.0 if is_snowing else 0.0
start_snow_melt()
var target_snow_amount: float = 1.0 if is_snowing else 0.0
if snow_tween and snow_tween.is_valid():
snow_tween.kill()
snow_tween = create_tween()
snow_tween.tween_method(set_snow_amount, actual_snow_amount, target_snow, environment_config.snow_transaction_time)
if fog_overlay and fog_overlay.material:
var target_opacity: float = 0.5 if is_snowing else 0.1
var target_radius: float = 0.350 if is_snowing else 0.465
if cold_tween and cold_tween.is_valid():
cold_tween.kill()
cold_tween = create_tween()
cold_tween.set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
cold_tween.set_parallel(true)
cold_tween.tween_property(fog_overlay.material, "shader_parameter/max_opacity", target_opacity, 4.0)
cold_tween.tween_property(fog_overlay.material, "shader_parameter/clear_center_radius", target_radius, 4.0)
snow_tween.tween_method(set_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
#disable snow and set default values and shader
func set_snow(value: float = 0.0):
actual_snow_amount = value
actual_snow_amount = value
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
if particles_snow:
particles_snow.emitting = false
particles_snow.amount = environment_config.snow_amount
if environment_config:
RenderingServer.global_shader_parameter_set("global_snow_threshold", environment_config.snow_threshold)
RenderingServer.global_shader_parameter_set("global_snow_color", environment_config.snow_color)
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
RenderingServer.global_shader_parameter_set("global_snow_start_time", -1.0)
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
func set_snow_amount(value: float):
actual_snow_amount = value
actual_snow_amount = value
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
func start_snow_accumulation() -> void:
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
func start_snow_melt() -> void:
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
#endregion
#region Post-Process
func toggle_fog_overlay(value: bool) -> void:
if fog_overlay:
fog_overlay.visible = value
pass
func toggle_dust(value: bool) -> void:
if environment_dust: