add snow management for materials
This commit is contained in:
@@ -23,8 +23,8 @@ uniform float fade_start : hint_range(10.0, 1000.0) = 150.0;
|
||||
uniform float fade_end : hint_range(50.0, 2000.0) = 300.0;
|
||||
|
||||
group_uniforms Fade_Height;
|
||||
uniform float height_fade_start : hint_range(0.0, 500.0) = 10.0; // Inizia a svanire sopra i 10 metri
|
||||
uniform float height_fade_end : hint_range(0.0, 1000.0) = 50.0; // Scompare del tutto a 50 metri di altezza
|
||||
uniform float height_fade_start : hint_range(0.0, 500.0) = 10.0; // Start fade over 10m
|
||||
uniform float height_fade_end : hint_range(0.0, 1000.0) = 50.0; // Disappear over 50m
|
||||
|
||||
void vertex() {
|
||||
POSITION = vec4(VERTEX.xy, 1.0, 1.0);
|
||||
|
||||
Reference in New Issue
Block a user