add base system
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82
core/photo_mode/photo_mode_controller.gd
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82
core/photo_mode/photo_mode_controller.gd
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extends Node3D
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@export_group("Speed")
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@export var pan_speed: float = 5.0
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@export var rotation_speed: float = 0.003
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@export_group("Bounds")
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@export var movement_bounds: AABB
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@export_group("Ref")
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@export var rotation_target: Node3D
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@onready var camera: Camera3D = $Camera3D
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var total_yaw: float = 0.0
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var total_pitch: float = 0.0
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var orbit_distance: float = 0.0
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var current_pan: Vector2 = Vector2.ZERO
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func _ready() -> void:
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total_yaw = global_rotation.y
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total_pitch = global_rotation.x
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if rotation_target:
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orbit_distance = global_position.distance_to(rotation_target.global_position)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_photo_mode"):
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if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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total_yaw -= event.relative.x * rotation_speed
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if event.is_action_pressed("take_photo"):
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take_photo()
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func _process(delta: float) -> void:
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if not rotation_target:
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return
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var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
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var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
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if pan_input != Vector2.ZERO:
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current_pan.x += pan_input.x * pan_speed * delta
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current_pan.y += -pan_input.y * pan_speed * delta
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if movement_bounds.size != Vector3.ZERO:
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current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
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current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
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var right_dir = rot_basis.x.normalized()
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var up_dir = rot_basis.y.normalized()
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var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
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var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
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global_position = orbit_pos + final_pan_offset
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global_basis = rot_basis
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func take_photo() -> void:
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var targets = get_tree().get_nodes_in_group("collectible")
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var space_state = get_world_3d().direct_space_state
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for target in targets:
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if not target.collectible_data:
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continue
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if camera.is_position_in_frustum(target.global_position):
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var query = PhysicsRayQueryParameters3D.create(camera.global_position, target.global_position)
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query.collide_with_areas = true
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query.collide_with_bodies = true
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var result = space_state.intersect_ray(query)
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if result and result.collider == target:
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CollectionManager.unlock_photo(target.collectible_data.id)
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print("Foto scattata a: ", target.collectible_data.id)
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