add river bioma gen + label weather random
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@@ -7,6 +7,8 @@ extends Control
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@onready var wind_slider: HSlider = $WindSlider
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@onready var day_time_option: OptionButton = $DayTimeOptions
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var default_random_event_duration: float = 10.0
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func _ready() -> void:
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UIEvents.day_time_changed.connect(_on_day_time_changed)
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UIEvents.day_time_option_changed.connect(_on_day_time_option_changed)
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@@ -29,7 +31,10 @@ func _on_wind_slider_value_changed(value: float) -> void:
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UIEvents.wind_change.emit(value)
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func _on_random_weather_pressed() -> void:
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UIEvents.trigger_random_weather.emit(10.0)
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var duration: float = default_random_event_duration
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if day_night != null and day_night.environment_config != null:
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duration = day_night.environment_config.random_event_duration
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UIEvents.trigger_random_weather.emit(duration)
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func _on_fireflies_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fireflies.emit(toggled_on)
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