add river bioma gen + label weather random
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@@ -367,6 +367,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
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right_info_node = info_list[0]
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var exit_found = {"north": false, "est": false, "south": false, "west": false}
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var river_exit_found = {"north": false, "est": false, "south": false, "west": false}
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var height_found = {"north": 0, "est": 0, "south": 0, "west": 0}
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var have_lamppost = false
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@@ -376,6 +377,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
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var rotation_steps = roundi(rad_to_deg(right_info_node.global_rotation.y) / -90.0)
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var data = right_info_node.get_rotated_data(rotation_steps)
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exit_found = data["connections"]
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river_exit_found = data["river_connections"]
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height_found = data["heights"]
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if "have_lamppost" in right_info_node:
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@@ -385,6 +387,7 @@ func _register_cell_with_ray(grid_pos: Vector2i) -> bool:
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board[grid_pos] = {
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"type": "obstacle",
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"exit": exit_found,
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"river_exit": river_exit_found,
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"heights": height_found,
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"node": root_chunk,
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"info": right_info_node,
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@@ -402,6 +405,10 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var req_conn_est = _needed_connection(grid_pos + Vector2i(1, 0), "west")
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var req_conn_south = _needed_connection(grid_pos + Vector2i(0, 1), "north")
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var req_conn_west = _needed_connection(grid_pos + Vector2i(-1, 0), "est")
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var req_river_north = _needed_river_connection(grid_pos + Vector2i(0, -1), "south")
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var req_river_est = _needed_river_connection(grid_pos + Vector2i(1, 0), "west")
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var req_river_south = _needed_river_connection(grid_pos + Vector2i(0, 1), "north")
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var req_river_west = _needed_river_connection(grid_pos + Vector2i(-1, 0), "est")
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var req_height_north = _needed_heights(grid_pos + Vector2i(0, -1), "south")
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var req_height_est = _needed_heights(grid_pos + Vector2i(1, 0), "west")
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@@ -423,12 +430,17 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var rot = candidate["rotation"]
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var data = candidate["data"]
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var u_conn = data["connections"]
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var u_river_conn = data["river_connections"]
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var u_height = data["heights"]
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var match_conn_n = (req_conn_north == -1) or ((req_conn_north == 1) == u_conn["north"])
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var match_conn_e = (req_conn_est == -1) or ((req_conn_est == 1) == u_conn["est"])
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var match_conn_s = (req_conn_south == -1) or ((req_conn_south == 1) == u_conn["south"])
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var match_conn_o = (req_conn_west == -1) or ((req_conn_west == 1) == u_conn["west"])
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var match_river_n = (req_river_north == -1) or ((req_river_north == 1) == u_river_conn["north"])
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var match_river_e = (req_river_est == -1) or ((req_river_est == 1) == u_river_conn["est"])
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var match_river_s = (req_river_south == -1) or ((req_river_south == 1) == u_river_conn["south"])
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var match_river_o = (req_river_west == -1) or ((req_river_west == 1) == u_river_conn["west"])
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var match_alt_n = (req_height_north == -1) or (req_height_north == u_height["north"])
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var match_alt_e = (req_height_est == -1) or (req_height_est == u_height["est"])
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@@ -441,7 +453,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var diff_o = abs(u_height["west"] - height_target) if req_height_west == -1 else 0
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var excessive_jumps = diff_n > 1 or diff_e > 1 or diff_s > 1 or diff_o > 1
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if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
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if match_conn_n and match_conn_e and match_conn_s and match_conn_o and match_river_n and match_river_e and match_river_s and match_river_o and match_alt_n and match_alt_e and match_alt_s and match_alt_o and not excessive_jumps:
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var score = 0
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if req_height_north == -1 and u_height["north"] == height_target: score += 1
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if req_height_est == -1 and u_height["est"] == height_target: score += 1
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@@ -474,6 +486,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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board[grid_pos] = {
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"type": "bioma",
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"exit": choise.data["connections"],
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"river_exit": choise.data["river_connections"],
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"heights": choise.data["heights"],
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"node": new_chunk,
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"info": info_new,
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@@ -499,6 +512,7 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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board[grid_pos] = {
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"type": "biome",
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"exit": {"north":false, "est":false, "south":false, "west":false},
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"river_exit": {"north":false, "est":false, "south":false, "west":false},
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"heights": safe_heights,
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"node": backup,
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"info": info_backup,
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@@ -512,6 +526,13 @@ func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
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return 1 if board[near_pos]["exit"][side_needed] else 0
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return -1
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func _needed_river_connection(near_pos: Vector2i, side_needed: String) -> int:
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if not board.has(near_pos):
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_register_cell_with_ray(near_pos)
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if board.has(near_pos) and board[near_pos].has("river_exit"):
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return 1 if board[near_pos]["river_exit"][side_needed] else 0
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return -1
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func _needed_heights(near_pos: Vector2i, side_needed: String) -> int:
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if board.has(near_pos) and board[near_pos].has("heights"):
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return board[near_pos]["heights"][side_needed]
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@@ -12,6 +12,12 @@ class_name ChunkInfo
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@export var south: bool = false
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@export var west: bool = false
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@export_group("River exit")
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@export var river_north: bool = false
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@export var river_est: bool = false
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@export var river_south: bool = false
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@export var river_west: bool = false
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@export_group("Margin heights (level 0, 1, 2)")
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@export_range(0, 2, 1) var height_north: int = 0
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@export_range(0, 2, 1) var height_est: int = 0
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@@ -29,14 +35,17 @@ func _ready() -> void:
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func get_rotated_data(steps_90: int) -> Dictionary:
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var original_exit = [north, est, south, west]
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var original_river_exit = [river_north, river_est, river_south, river_west]
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var original_height = [height_north, height_est, height_south, height_west]
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var calculated_exit = []
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var calculated_river_exit = []
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var calculated_height = []
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for i in range(4):
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var index = (i - steps_90 + 4) % 4
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calculated_exit.append(original_exit[index])
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calculated_river_exit.append(original_river_exit[index])
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calculated_height.append(original_height[index])
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return {
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@@ -44,6 +53,10 @@ func get_rotated_data(steps_90: int) -> Dictionary:
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"north": calculated_exit[0], "est": calculated_exit[1],
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"south": calculated_exit[2], "west": calculated_exit[3]
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},
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"river_connections": {
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"north": calculated_river_exit[0], "est": calculated_river_exit[1],
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"south": calculated_river_exit[2], "west": calculated_river_exit[3]
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},
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"heights": {
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"north": calculated_height[0], "est": calculated_height[1],
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"south": calculated_height[2], "west": calculated_height[3]
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