fix some errors

This commit is contained in:
2026-03-27 08:40:24 +01:00
parent f3c3ab0a19
commit a6a48db1bf
6 changed files with 11 additions and 17 deletions

View File

@@ -18,11 +18,11 @@ seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_abyor"]
shader = ExtResource("3_jiovi")
shader_parameter/sky_top_color = Color(0.48583698, 0.31820738, 0.18352592, 1)
shader_parameter/sky_horizon_color = Color(0.6864148, 0.46878514, 0.31705183, 1)
shader_parameter/night_intensity = 0.3294815555557111
shader_parameter/sky_top_color = Color(0.36438444, 0.6417803, 0.8712311, 1)
shader_parameter/sky_horizon_color = Color(0.75821966, 0.8417803, 0.92534095, 1)
shader_parameter/night_intensity = 0.0
shader_parameter/cloud_noise = SubResource("NoiseTexture2D_abyor")
shader_parameter/sun_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
shader_parameter/sun_color = Color(1, 0.88767046, 0.775341, 1)
shader_parameter/cloud_center_color = Color(1, 1, 1, 1)
shader_parameter/cloud_edge_color = Color(0.8, 0.85, 0.9, 1)
shader_parameter/cloud_direction = Vector2(0.5, 0.2)
@@ -48,8 +48,8 @@ sky_material = SubResource("ShaderMaterial_abyor")
[sub_resource type="Environment" id="Environment_icuhg"]
background_mode = 2
sky = SubResource("Sky_50i22")
ambient_light_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
tonemap_exposure = 0.7687851
ambient_light_color = Color(1, 0.88767046, 0.775341, 1)
tonemap_exposure = 0.9979451
ssao_enabled = true
ssao_radius = 0.5
ssao_intensity = 14.0
@@ -57,13 +57,13 @@ ssao_detail = 0.0
ssil_enabled = true
glow_enabled = true
glow_levels/4 = 1.0
glow_intensity = 1.1953778
glow_intensity = 1.1835606
glow_strength = 0.65
glow_bloom = 1.0
fog_enabled = true
fog_mode = 1
fog_light_color = Color(0.6864148, 0.46878514, 0.31705183, 1)
fog_density = 0.0062832604
fog_light_color = Color(0.75821966, 0.8417803, 0.92534095, 1)
fog_density = 0.004876705
fog_sky_affect = 0.0
[sub_resource type="CompositorEffect" id="CompositorEffect_q52t1"]
@@ -97,9 +97,8 @@ environment = SubResource("Environment_icuhg")
compositor = SubResource("Compositor_jbfcc")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=565189502]
transform = Transform3D(0.84025806, 0.4779233, -0.25603753, 0, 0.47223163, 0.8814742, 0.54218626, -0.740666, 0.3967965, 0, 0, 0)
light_color = Color(0.70346665, 0.43525925, 0.23294815, 1)
light_energy = 0.7693629
transform = Transform3D(0.7246343, -0.20683524, 0.65736127, 0, 0.95389545, 0.30013812, -0.6891333, -0.21749045, 0.6912255, 0, 0, 0)
light_color = Color(1, 0.88767046, 0.775341, 1)
light_indirect_energy = 0.0
light_volumetric_fog_energy = 0.0
shadow_enabled = true