update ai scenes
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@@ -7,9 +7,6 @@
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_uqv5v"]
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[ext_resource type="Animation" uid="uid://8r05h8e7nmic" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_hnenk"]
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size = Vector3(1, 1.4770508, 1.3725281)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
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_data = {
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&"idle": ExtResource("3_i3d22"),
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@@ -19,14 +16,7 @@ _data = {
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[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
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anim_player = NodePath("SheepMannequin/AnimationPlayer")
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[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
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visible = false
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[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.23852539, 0.11299133)
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shape = SubResource("BoxShape3D_hnenk")
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[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
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@@ -42,7 +32,7 @@ next_state_id = &"idle"
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animation_name = "custom/walking"
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exit_on_action_finished = true
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[node name="SheepMannequin" parent="." index="5" unique_id=1153770042 instance=ExtResource("2_hnenk")]
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[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
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