update ai scenes
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@@ -7,9 +7,6 @@
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[ext_resource type="Animation" uid="uid://c4ingpw0co8v2" path="res://core/ai/agents/pig/idle.res" id="3_lvpc5"]
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[ext_resource type="Animation" uid="uid://0563r715lmw1" path="res://core/ai/agents/pig/walking.res" id="4_3f3hl"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_lvpc5"]
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size = Vector3(1, 1.4848633, 1.960083)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_lvpc5"]
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_data = {
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&"idle": ExtResource("3_lvpc5"),
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@@ -19,14 +16,7 @@ _data = {
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[node name="AiPig" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_j8spt")]
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anim_player = NodePath("PigMannequin/AnimationPlayer")
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[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
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visible = false
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[node name="CollisionShape3D" parent="." index="1" unique_id=92811823]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.24243164, 0.10699463)
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shape = SubResource("BoxShape3D_lvpc5")
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[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=403305255]
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@@ -42,7 +32,7 @@ next_state_id = &"idle"
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animation_name = "custom/walking"
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exit_on_action_finished = true
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[node name="PigMannequin" parent="." index="5" unique_id=926755470 instance=ExtResource("2_qmc2e")]
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[node name="PigMannequin" parent="." index="3" unique_id=926755470 instance=ExtResource("2_qmc2e")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 695496535) index="0" unique_id=725647261]
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