add 'follow camera'

This commit is contained in:
2026-03-25 19:36:52 +01:00
parent ce6d9673ca
commit a07cfa19a4
7 changed files with 56 additions and 26 deletions

View File

@@ -18,11 +18,11 @@ seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_abyor"]
shader = ExtResource("3_jiovi")
shader_parameter/sky_top_color = Color(0.5659384, 0.36750057, 0.18968758, 1)
shader_parameter/sky_horizon_color = Color(0.78500116, 0.5365633, 0.32937515, 1)
shader_parameter/night_intensity = 0.206248555555554
shader_parameter/sky_top_color = Color(0.050000012, 0.050000012, 0.15, 1)
shader_parameter/sky_horizon_color = Color(0.15000004, 0.100000024, 0.25, 1)
shader_parameter/night_intensity = 1.0
shader_parameter/cloud_noise = SubResource("NoiseTexture2D_abyor")
shader_parameter/sun_color = Color(0.8143763, 0.49687576, 0.22062486, 1)
shader_parameter/sun_color = Color(0.100000024, 0.100000024, 0.3, 1)
shader_parameter/cloud_center_color = Color(1, 1, 1, 1)
shader_parameter/cloud_edge_color = Color(0.8, 0.85, 0.9, 1)
shader_parameter/cloud_direction = Vector2(0.5, 0.2)
@@ -48,8 +48,8 @@ sky_material = SubResource("ShaderMaterial_abyor")
[sub_resource type="Environment" id="Environment_icuhg"]
background_mode = 2
sky = SubResource("Sky_50i22")
ambient_light_color = Color(0.8143763, 0.49687576, 0.22062486, 1)
tonemap_exposure = 0.8365633
ambient_light_color = Color(0.100000024, 0.100000024, 0.3, 1)
tonemap_exposure = 0.4
ssao_enabled = true
ssao_radius = 0.5
ssao_intensity = 14.0
@@ -57,13 +57,13 @@ ssao_detail = 0.0
ssil_enabled = true
glow_enabled = true
glow_levels/4 = 1.0
glow_intensity = 1.0474982
glow_intensity = 2.0
glow_strength = 0.65
glow_bloom = 1.0
fog_enabled = true
fog_mode = 1
fog_light_color = Color(0.78500116, 0.5365633, 0.32937515, 1)
fog_density = 0.0046812315
fog_light_color = Color(0.15000004, 0.100000024, 0.25, 1)
fog_density = 0.015
fog_sky_affect = 0.0
[sub_resource type="CompositorEffect" id="CompositorEffect_q52t1"]
@@ -89,16 +89,17 @@ size = Vector3(200, 0.08, 200)
[node name="Museum" type="Node3D" unique_id=1411616506]
[node name="DayNight" parent="." unique_id=1578787116 instance=ExtResource("1_daynt")]
[node name="DayNight" parent="." unique_id=1578787116 node_paths=PackedStringArray("camera") instance=ExtResource("1_daynt")]
camera = NodePath("../Camera3D")
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=6398994]
environment = SubResource("Environment_icuhg")
compositor = SubResource("Compositor_jbfcc")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=565189502]
transform = Transform3D(0.9572571, 0.26574892, -0.114174426, 0, 0.39474285, 0.9187914, 0.2892374, -0.8795199, 0.3778705, 0, 0, 0)
light_color = Color(0.8143763, 0.49687576, 0.22062486, 1)
light_energy = 0.855626
transform = Transform3D(-0.4999999, 0.49673164, -0.70940626, 0, 0.8191519, 0.5735763, 0.86602515, 0.2867882, -0.40957597, 0, 0, 0)
light_color = Color(0.100000024, 0.100000024, 0.3, 1)
light_energy = 0.3
light_indirect_energy = 0.0
light_volumetric_fog_energy = 0.0
shadow_enabled = true